Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuStartMatchClientWindow (UT)

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Package: 
UMenu
Direct subclass:
UTMenuStartMatchCW
This class in other games:
RTNP

null

Properties

BotmatchParent

Type: UMenuBotmatchClientWindow


GameCombo

Type: UWindowComboControl


GameHelp

Type: string

Modifiers: localized


Default value: "Select the type of game to play."

Games

Type: string

Array size: 256


GameText

Type: string

Modifiers: localized


Default value: "Game Type:"

InGameChanged

Type: bool


Initialized

Type: bool


MapCombo

Type: UWindowComboControl


MapHelp

Type: string

Modifiers: localized


Default value: "Select the map to play."

MapListButton

Type: UWindowSmallButton


MapListHelp

Type: string

Modifiers: localized


Default value: "Click this button to change the list of maps which will be cycled."

MapListText

Type: string

Modifiers: localized


Default value: "Map List"

MapText

Type: string

Modifiers: localized


Default value: "Map Name:"

MaxGames

Type: int


MutatorButton

Type: UWindowSmallButton


MutatorHelp

Type: string

Modifiers: localized


Default value: "Mutators are scripts which modify gameplay. Press this button to choose which mutators to use."

MutatorText

Type: string

Modifiers: localized


Default value: "Mutators"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


GameChanged

function GameChanged ()


IterateMaps

function IterateMaps (string DefaultMap)


MapChanged

function MapChanged ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify