My program doesn't have bugs. It just develops random features.

UE1:UMenuWeaponPriorityListArea (UT)

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Package: 
UMenu
Direct subclass:
UTWeaponPriorityListArea
This class in other games:
RTNP

null

Properties[edit]

AutoSwitchCheck[edit]

Type: UWindowCheckbox


AutoSwitchHelp[edit]

Type: string

Modifiers: localized


Default value: "Automatically switch to a higher priority weapon when you pick it up. If unchecked, you must switch to the new weapon manually."

AutoSwitchText[edit]

Type: string

Modifiers: localized


Default value: "Auto-Switch Weapons"

Frame[edit]

Type: UWindowControlFrame


PriorityList[edit]

Type: UWindowWindow


PriorityListClass[edit]

Type: class<UMenuWeaponPriorityListBox>


Default value: Class'UMenu.UMenuWeaponPriorityListBox'

Instance functions[edit]

AutoSwitchChange[edit]

function AutoSwitchChange ()


BeforePaint[edit]

function BeforePaint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs