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UE1:UMenuWeaponPriorityListArea (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityListArea |
- Package:
- UMenu
- Direct subclass:
- UTWeaponPriorityListArea
- This class in other games:
- RTNP
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Properties
AutoSwitchCheck
Type: UWindowCheckbox
AutoSwitchHelp
Type: string
Modifiers: localized
Default value: "Automatically switch to a higher priority weapon when you pick it up. If unchecked, you must switch to the new weapon manually."
AutoSwitchText
Type: string
Modifiers: localized
Default value: "Auto-Switch Weapons"
Frame
Type: UWindowControlFrame
PriorityList
Type: UWindowWindow
PriorityListClass
Type: class<UMenuWeaponPriorityListBox>
Default value: Class'UMenu.UMenuWeaponPriorityListBox'
Instance functions
AutoSwitchChange
function AutoSwitchChange ()
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
function Created ()
Overrides: UWindowWindow.Created
Notify
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuDialogClientWindow.Notify
SaveConfigs
function SaveConfigs ()
Overrides: UWindowWindow.SaveConfigs