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UE1:UMenuWeaponPriorityListArea (UT)

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Package: 
UMenu
Direct subclass:
UTWeaponPriorityListArea
This class in other games:
RTNP

null

Properties

AutoSwitchCheck

Type: UWindowCheckbox


AutoSwitchHelp

Type: string

Modifiers: localized


Default value: "Automatically switch to a higher priority weapon when you pick it up. If unchecked, you must switch to the new weapon manually."

AutoSwitchText

Type: string

Modifiers: localized


Default value: "Auto-Switch Weapons"

Frame

Type: UWindowControlFrame


PriorityList

Type: UWindowWindow


PriorityListClass

Type: class<UMenuWeaponPriorityListBox>


Default value: Class'UMenu.UMenuWeaponPriorityListBox'

Instance functions

AutoSwitchChange

function AutoSwitchChange ()


BeforePaint

function BeforePaint (Canvas C, float MouseX, float MouseY)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs