Gah - a solution with more questions. – EntropicLqd
UE1:UTCreatureChunks (UT)
Object >> Actor >> Decoration >> Carcass >> UTCreatureChunks |
Contents
- Package:
- BotPack
- Direct subclasses:
- UTMasterCreatureChunk, UTPlayerChunks
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UTCreatureChunks.
Properties
bGreenBlood
Type: bool
CarcassAnim
Type: name
CarcassClass
Type: class<UTHumanCarcass>
CarcHeight
Type: float
CarcLocation
Type: Object.Vector
HitSounds
Type: Sound
Array size: 4
Default value, index 0: Sound'UnrealShare.Gibs.gibP1'
Default value, index 1: Sound'UnrealShare.Gibs.gibP4'
Default value, index 2: Sound'UnrealShare.Gibs.gibP5'
Default value, index 3: Sound'UnrealShare.Gibs.gibP6'
trail
Type: UT_BloodTrail
TrailSize
Type: float
Default value: 3.0
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bBounce | True | ||||||
bCollideActors | False | ||||||
bFixedRotationDir | True | ||||||
bNetTemporary | True | ||||||
bUnlit | True | ||||||
Buoyancy | 27.0 | ||||||
LifeSpan | 20.0 | ||||||
Mass | 90.0 | ||||||
Mesh | LodMesh'UnrealShare.CowBody1' | ||||||
RemoteRole | ROLE_SimulatedProxy | ||||||
RotationRate |
|
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
Destroyed
Overrides: Carcass.Destroyed
HitWall
Overrides: Actor.HitWall
Landed
Overrides: Decoration.Landed
TakeDamage
Overrides: Carcass.TakeDamage
ZoneChange
Overrides: Decoration.ZoneChange
Other instance functions
ChunkUp
Overrides: Carcass.ChunkUp
ClientExtraChunks
Initfor
Overrides: Carcass.Initfor
InitVelocity
States
Dead
Dead.BeginState
Overrides: Carcass.Dead.BeginState
Dead.Timer
Overrides: Carcass.Dead.Timer
Dying
Inherits from: Carcass.Dying
Modifiers: auto