Gah - a solution with more questions. – EntropicLqd

UE1:UTIndivBotSetupClient (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UTMenu

null

Properties[edit]

AccuracyHelp[edit]

Type: string

Modifiers: localized


Default value: "Change this bot's weapon accuracy. The cental position is normal, far left is low accuracy, far right is high accuracy."

AccuracySlider[edit]

Type: UWindowHSliderControl


AccuracyText[edit]

Type: string

Modifiers: localized


Default value: "Accuracy:"

AlertnessHelp[edit]

Type: string

Modifiers: localized


Default value: "Change this bot's alertness. The central position is normal."

AlertnessSlider[edit]

Type: UWindowHSliderControl


AlertnessText[edit]

Type: string

Modifiers: localized


Default value: "Alertness:"

BotInfo[edit]

Type: ChallengeBotInfo


CampingHelp[edit]

Type: string

Modifiers: localized


Default value: "Change this bot's willingness to camp."

CampingSlider[edit]

Type: UWindowHSliderControl


CampingText[edit]

Type: string

Modifiers: localized


Default value: "Camping:"

ClassChanging[edit]

Type: bool


CombatStyleCombo[edit]

Type: UWindowComboControl


CombatStyleHelp[edit]

Type: string

Modifiers: localized


Default value: "Select this bot's combat style."

CombatStyleNames[edit]

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "Normal"

Default value, index 1: "Aggressive"

Default value, index 2: "Berserk"

Default value, index 3: "Cautious"

Default value, index 4: "Avoidant"

CombatStyleText[edit]

Type: string

Modifiers: localized


Default value: "Combat Style:"

CombatStyleValues[edit]

Type: float

Array size: 10

Modifiers: localized


Default value, index 1: 0.5

Default value, index 2: 1.0

Default value, index 3: -0.5

Default value, index 4: -1.0

FavoriteWeaponCombo[edit]

Type: UWindowComboControl


FavoriteWeaponHelp[edit]

Type: string

Modifiers: localized


Default value: "Select this bot's favorite weapon."

FavoriteWeaponText[edit]

Type: string

Modifiers: localized


Default value: "Favorite Weapon:"

JumpyCheck[edit]

Type: UWindowCheckbox


JumpyHelp[edit]

Type: string

Modifiers: localized


Default value: "This bot is inclined to jump excessively around the level, like some players do."

JumpyText[edit]

Type: string

Modifiers: localized


Default value: "Jumpy Behavior:"

NoFavoriteWeapon[edit]

Type: string

Modifiers: localized


Default value: "(no favorite)"

SkillHelp[edit]

Type: string

Modifiers: localized


Default value: "Adjust this bot's skill up or down, from the base skill level."

SkillSlider[edit]

Type: UWindowHSliderControl


SkillText[edit]

Type: string

Modifiers: localized


Default value: "Skill Adjust"

StrafingAbilityHelp[edit]

Type: string

Modifiers: localized


Default value: "Change the amount this bot likes to strafe."

StrafingAbilitySlider[edit]

Type: UWindowHSliderControl


StrafingAbilityText[edit]

Type: string

Modifiers: localized


Default value: "Strafing:"

VoicePackCombo[edit]

Type: UWindowComboControl


VoicePackHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose a voice for your player's taunts and commands."

VoicePackText[edit]

Type: string

Modifiers: localized


Default value: "Voice"

Instance functions[edit]

AccuracyChanged[edit]

function AccuracyChanged ()


AlertnessChanged[edit]

function AlertnessChanged ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuBotSetupBase.BeforePaint


CampingChanged[edit]

function CampingChanged ()


ClassChanged[edit]

function ClassChanged ()

Overrides: UMenuPlayerSetupClient.ClassChanged


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowClientWindow.Close


CombatStyleChanged[edit]

function CombatStyleChanged ()


Created[edit]

function Created ()

Overrides: UMenuBotSetupBase.Created


FavouriteWeaponChanged[edit]

function FavouriteWeaponChanged ()


IterateVoices[edit]

function IterateVoices ()


JumpyChanged[edit]

function JumpyChanged ()


LoadBots[edit]

function LoadBots ()

Overrides: UMenuBotSetupBase.LoadBots


LoadClasses[edit]

function LoadClasses ()

Overrides: UMenuPlayerSetupClient.LoadClasses


LoadCurrent[edit]

function LoadCurrent ()

Overrides: UMenuPlayerSetupClient.LoadCurrent


LoadWeapons[edit]

function LoadWeapons ()


NameChanged[edit]

function NameChanged ()

Overrides: UMenuPlayerSetupClient.NameChanged


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuBotSetupBase.Notify


ResetBots[edit]

function ResetBots ()

Overrides: UMenuBotSetupBase.ResetBots


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UMenuPlayerSetupClient.SaveConfigs


SkillChanged[edit]

function SkillChanged ()


StrafingAbilityChanged[edit]

function StrafingAbilityChanged ()


UseSelected[edit]

function UseSelected ()

Overrides: UMenuPlayerSetupClient.UseSelected


VoiceChanged[edit]

simulated function VoiceChanged ()