Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_Eightball (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> UT_Eightball |
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UT_Eightball.
Properties[edit]
bAlwaysInstant[edit]
Type: bool
bClientDone[edit]
Type: bool
bFireLoad[edit]
Type: bool
bInstantRocket[edit]
Type: bool
bPendingLock[edit]
Type: bool
bRotated[edit]
Type: bool
bTightWad[edit]
Type: bool
ClientRocketsLoaded[edit]
Type: int
FireAnim[edit]
Type: name
Array size: 6
Default value, index 0: 'Fire1'
Default value, index 1: 'Fire2'
Default value, index 2: 'Fire3'
Default value, index 3: 'Fire4'
Default value, index 4: 'Fire2'
Default value, index 5: 'Fire3'
LoadAnim[edit]
Type: name
Array size: 6
Default value, index 0: 'load1'
Default value, index 1: 'Load2'
Default value, index 2: 'Load3'
Default value, index 3: 'Load4'
Default value, index 4: 'Load5'
Default value, index 5: 'Load6'
LockedTarget[edit]
Type: Actor
NewTarget[edit]
Type: Actor
OldTarget[edit]
Type: Actor
RocketsLoaded[edit]
Type: int
RotateAnim[edit]
Type: name
Array size: 6
Default value, index 0: 'Rotate1'
Default value, index 1: 'Rotate2'
Default value, index 2: 'Rotate3'
Default value, index 3: 'Rotate4'
Default value, index 4: 'Rotate5'
Default value, index 5: 'Rotate3'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.75 | ||||||||
AltFireSound | Sound'UnrealShare.Eightball.EightAltFire' | ||||||||
AltProjectileClass | Class'BotPack.UT_Grenade' | ||||||||
AltRefireRate | 0.25 | ||||||||
AmmoName | Class'BotPack.RocketPack' | ||||||||
AutoSwitchPriority | 9 | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
BobDamping | 0.975 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bWarnTarget | True | ||||||||
CockingSound | Sound'UnrealShare.Eightball.Loading' | ||||||||
CollisionHeight | 10.0 | ||||||||
DeathMessage | "%o was smacked down by %k's %w." | ||||||||
FireOffset |
|
||||||||
FiringSpeed | 1.0 | ||||||||
Icon | Texture'Botpack.Icons.Use8ball' | ||||||||
InventoryGroup | 9 | ||||||||
ItemName | "Rocket Launcher" | ||||||||
Mesh | LodMesh'Botpack.Eight2Pick' | ||||||||
Misc1Sound | Sound'UnrealShare.Eightball.SeekLock' | ||||||||
Misc2Sound | Sound'UnrealShare.Eightball.SeekLost' | ||||||||
Misc3Sound | Sound'UnrealShare.Eightball.BarrelMove' | ||||||||
NameColor |
|
||||||||
PickupAmmoCount | 6 | ||||||||
PickupMessage | "You got the Rocket Launcher." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.Eight2Pick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.Eightm' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewScale | 2.0 | ||||||||
ProjectileClass | Class'BotPack.RocketMk2' | ||||||||
RefireRate | 0.25 | ||||||||
SelectSound | Sound'UnrealShare.Eightball.Selecting' | ||||||||
ShakeMag | 350.0 | ||||||||
ShakeTime | 0.2 | ||||||||
ShakeVert | 7.5 | ||||||||
StatusIcon | Texture'Botpack.Icons.Use8ball' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.EightHand' | ||||||||
WeaponDescription | "Classification: Heavy Ballistic\n\nPrimary Fire: Slow moving but deadly rockets are fired at opponents. Trigger can be held down to load up to six rockets at a time, which can be fired at once.\n\nSecondary Fire: Grenades are lobbed from the barrel. Secondary trigger can be held as well to load up to six grenades.\n\nTechniques: Keeping this weapon pointed at an opponent will cause it to lock on, and while the gun is locked the next rocket fired will be a homing rocket. Because the Rocket Launcher can load up multiple rockets, it fires when you release the fire button. If you prefer, it can be configured to fire a rocket as soon as you press fire button down, at the expense of the multiple rocket load-up feature. This is set in the Input Options menu." |
Functions[edit]
Events[edit]
RenderOverlays[edit]
Overrides: Weapon.RenderOverlays
RenderTexture[edit]
Overrides: Actor.RenderTexture
Other instance functions[edit]
AltFire[edit]
Overrides: TournamentWeapon.AltFire
BecomeItem[edit]
Overrides: TournamentWeapon.BecomeItem
CheckTarget[edit]
ClientAltFire[edit]
Overrides: TournamentWeapon.ClientAltFire
ClientFire[edit]
Overrides: TournamentWeapon.ClientFire
Fire[edit]
Overrides: TournamentWeapon.Fire
FiringRockets[edit]
PlayIdleAnim[edit]
Overrides: TournamentWeapon.PlayIdleAnim
PlayLoading[edit]
PlayRFiring[edit]
PlayRotating[edit]
PostRender[edit]
Overrides: Weapon.PostRender
RateSelf[edit]
Overrides: Weapon.RateSelf
setHand[edit]
Overrides: Weapon.setHand
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
States[edit]
AltFiring[edit]
AltFiring.AnimEnd[edit]
Overrides: TournamentWeapon.AltFiring.AnimEnd
AltFiring.BeginState[edit]
Overrides: Object.BeginState (global)
AltFiring.Tick[edit]
Overrides: Actor.Tick (global)
AltFiring.RotateRocket[edit]
ClientAltFiring[edit]
ClientAltFiring.AnimEnd[edit]
Overrides: TournamentWeapon.ClientAltFiring.AnimEnd
ClientAltFiring.BeginState[edit]
Overrides: Object.BeginState (global)
ClientAltFiring.EndState[edit]
Overrides: TournamentWeapon.ClientAltFiring.EndState
ClientAltFiring.Tick[edit]
Overrides: Actor.Tick (global)
ClientFiring[edit]
ClientFiring.AnimEnd[edit]
Overrides: TournamentWeapon.ClientFiring.AnimEnd
ClientFiring.BeginState[edit]
Overrides: Object.BeginState (global)
ClientFiring.EndState[edit]
Overrides: TournamentWeapon.ClientFiring.EndState
ClientFiring.Tick[edit]
Overrides: Actor.Tick (global)
ClientReload[edit]
ClientReload.AnimEnd[edit]
Overrides: TournamentWeapon.AnimEnd (global)
ClientReload.BeginState[edit]
Overrides: Object.BeginState (global)
ClientReload.EndState[edit]
Overrides: Object.EndState (global)
ClientReload.ClientAltFire[edit]
Overrides: ClientAltFire (global)
ClientReload.ClientFire[edit]
Overrides: ClientFire (global)
FireRockets[edit]
FireRockets.AnimEnd[edit]
Overrides: TournamentWeapon.AnimEnd (global)
FireRockets.BeginState[edit]
Overrides: Object.BeginState (global)
FireRockets.AltFire[edit]
Overrides: AltFire (global)
FireRockets.Fire[edit]
Overrides: Fire (global)
FireRockets.ForceAltFire[edit]
Overrides: TournamentWeapon.ForceAltFire (global)
FireRockets.ForceFire[edit]
Overrides: TournamentWeapon.ForceFire (global)
FireRockets.SplashJump[edit]
Overrides: Weapon.SplashJump (global)
Idle[edit]
Idle.Timer[edit]
Overrides: Actor.Timer (global)
NormalFire[edit]
NormalFire.AnimEnd[edit]
Overrides: TournamentWeapon.NormalFire.AnimEnd
NormalFire.BeginState[edit]
Overrides: Object.BeginState (global)
NormalFire.Tick[edit]
Overrides: Actor.Tick (global)
NormalFire.RotateRocket[edit]
NormalFire.SplashJump[edit]
Overrides: Weapon.SplashJump (global)