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UE1:UT_Invisibility (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_Invisibility |
- Package:
- BotPack
- Direct subclass:
- UT_Stealth
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UT_Invisibility.
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.Invisible' |
bActivatable | True |
bAutoActivate | True |
bDisplayableInv | True |
Charge | 100 |
CollisionHeight | 20.0 |
CollisionRadius | 15.0 |
ExpireMessage | "Invisibility has worn off." |
ItemName | "Invisibility" |
MaxDesireability | 1.2 |
Mesh | LodMesh'Botpack.invis2M' |
PickupMessage | "You have Invisibility." |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'Botpack.invis2M' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 120.0 |
Texture | FireTexture'UnrealShare.Belt_fx.Invis.Invis' |
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.endstate[edit]
event endstate ()
Overrides: Inventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
Activated.Activate[edit]
function Activate ()
Overrides: Pickup.Activated.Activate
Activated.ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Inventory.ChangedWeapon (global)
Activated.SetOwnerDisplay[edit]
function SetOwnerDisplay ()
Overrides: Inventory.SetOwnerDisplay (global)