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UE1:UT_Invisibility (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_Invisibility
Package: 
BotPack
Direct subclass:
UT_Stealth

UT_Invisibility.

Default values[edit]

Property Value
ActivateSound Sound'UnrealI.Pickups.Invisible'
bActivatable True
bAutoActivate True
bDisplayableInv True
Charge 100
CollisionHeight 20.0
CollisionRadius 15.0
ExpireMessage "Invisibility has worn off."
ItemName "Invisibility"
MaxDesireability 1.2
Mesh LodMesh'Botpack.invis2M'
PickupMessage "You have Invisibility."
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'Botpack.invis2M'
RemoteRole ROLE_DumbProxy
RespawnTime 120.0
Texture FireTexture'UnrealShare.Belt_fx.Invis.Invis'

States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.endstate[edit]

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Activated.Activate[edit]

function Activate ()

Overrides: Pickup.Activated.Activate


Activated.ChangedWeapon[edit]

function ChangedWeapon ()

Overrides: Inventory.ChangedWeapon (global)


Activated.SetOwnerDisplay[edit]

function SetOwnerDisplay ()

Overrides: Inventory.SetOwnerDisplay (global)


DeActivated[edit]