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UE1:UT_Invisibility (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UT_Invisibility
Package: 
BotPack
Direct subclass:
UT_Stealth

UT_Invisibility.

Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.Invisible'
bActivatable True
bAutoActivate True
bDisplayableInv True
Charge 100
CollisionHeight 20.0
CollisionRadius 15.0
ExpireMessage "Invisibility has worn off."
ItemName "Invisibility"
MaxDesireability 1.2
Mesh LodMesh'Botpack.invis2M'
PickupMessage "You have Invisibility."
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'Botpack.invis2M'
RemoteRole ROLE_DumbProxy
RespawnTime 120.0
Texture FireTexture'UnrealShare.Belt_fx.Invis.Invis'

States

Activated

Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


Activated.Activate

function Activate ()

Overrides: Pickup.Activated.Activate


Activated.ChangedWeapon

function ChangedWeapon ()

Overrides: Inventory.ChangedWeapon (global)


Activated.SetOwnerDisplay

function SetOwnerDisplay ()

Overrides: Inventory.SetOwnerDisplay (global)


DeActivated