Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_ShortSmokeGen (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- BotPack
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UT_ShortSmokeGen.
Properties[edit]
Property group 'UT_ShortSmokeGen'[edit]
BasePuffSize[edit]
Type: float
Default value: 1.5
bRepeating[edit]
Type: bool
GenerationType[edit]
Default value: Class'BotPack.UT_SpriteSmokePuff'
RisingVelocity[edit]
Type: float
Default value: 40.0
SizeVariance[edit]
Type: float
how different each drip is
Default value: 1.0
SmokeDelay[edit]
Type: float
pause between drips
Default value: 0.12
TotalNumPuffs[edit]
Type: int
Default value: 10
Internal variables[edit]
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bNetTemporary | False |
RemoteRole | ROLE_None |
Style | STY_Masked |
Texture | None |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Trigger[edit]
Overrides: Actor.Trigger
UnTrigger[edit]
Overrides: Actor.UnTrigger
States[edit]
Active[edit]
Modifiers: auto
Active.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)