Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UT_ShortSmokeGen (UT)
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Contents
- Package:
- BotPack
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UT_ShortSmokeGen.
Properties
Property group 'UT_ShortSmokeGen'
BasePuffSize
Type: float
Default value: 1.5
bRepeating
Type: bool
GenerationType
Default value: Class'BotPack.UT_SpriteSmokePuff'
RisingVelocity
Type: float
Default value: 40.0
SizeVariance
Type: float
how different each drip is
Default value: 1.0
SmokeDelay
Type: float
pause between drips
Default value: 0.12
TotalNumPuffs
Type: int
Default value: 10
Internal variables
i
Type: int
Default values
Property | Value |
---|---|
bHidden | True |
bNetTemporary | False |
RemoteRole | ROLE_None |
Style | STY_Masked |
Texture | None |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Trigger
Overrides: Actor.Trigger
UnTrigger
Overrides: Actor.UnTrigger
States
Active
Modifiers: auto
Active.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)