Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:VRifleShell (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> BulletBox >> RifleShell >> VRifleShell
Package: 
DE

VRifleShell.

Properties[edit]

Direction[edit]

Type: Object.Vector


r[edit]

Type: Object.Rotator


rand[edit]

Type: float


v[edit]

Type: Object.Vector


Default values[edit]

Property Value
bProjTarget True
RespawnTime 15.0

Functions[edit]

Events[edit]

TakeDamage[edit]

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Other instance functions[edit]

ProcessTraceHit[edit]

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector Direction, Pawn instigatedBy)


TraceFire[edit]

function TraceFire (Object.Vector Direction, Pawn instigatedBy)


TraceShot[edit]

function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)


States[edit]

Sleeping[edit]

Inherits from: Inventory.Sleeping

Ignores: TakeDamage, Touch

TakingDamage[edit]

Ignores: TakeDamage, Touch