I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:VacuumZone (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- BotPack
- Known custom subclass:
- Wormbo/SlowVacuumZone
- This class in other games:
- U2, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
VacuumZone.
Properties[edit]
Property group 'VacuumZone'[edit]
DieDrawScale[edit]
Type: float
Drawscale when dead
Default value: 1.0
DieFOV[edit]
Type: float
Field of view when dead (interpolates)
Default value: 90.0
EndFlashFog[edit]
Type: Object.Vector
EndFlashScale[edit]
Type: float
Default value: 1.0
KillTime[edit]
Type: float
How long to kill the player?
Default value: 2.5
StartFlashFog[edit]
Type: Object.Vector
StartFlashScale[edit]
Type: float
Fog values for client death sequence
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
bStatic | False |
DamageString | "%o was depressurized" |
DamageType | 'SpecialDamage' |
Functions[edit]
Events[edit]
ActorEntered[edit]
event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
ActorLeaving[edit]
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
MakeNormal[edit]
function MakeNormal (Pawn P)