My program doesn't have bugs. It just develops random features.

UE1:Vase (UT)

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UT Object >> Actor >> Decoration >> Vase
Package: 
UnrealShare
Direct subclasses:
Pottery0, Pottery1, Pottery2
This class in other games:
RTNP, U1

Vase.

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 28.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 100.0
Mesh LodMesh'UnrealShare.vaseM'
PushSound Sound'UnrealShare.General.ObjectPush'

States

active

Modifiers: auto

active.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)