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UE2:ASVehicle_SpaceFighter_Human (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASVehicle_SpaceFighter >> ASVehicle_SpaceFighter_Human
Package: 
UT2k4AssaultFull
Direct subclass:
ASVehicle_SpaceFighter_Skaarj

ASVehicle_SpaceFighter_Human

Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'AssaultSounds.HnSpaceShipEng01'
bCustomHealthDisplay True
DefaultWeaponClassName "UT2k4AssaultFull.Weapon_SpaceFighter"
DrawScale 0.5
FlyingAnim 'FinsOpen'
FPCamPos
Member Value
X 15.0
Y 0.0
Z 20.0
GenericShieldEffect[0] Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red'
GenericShieldEffect[1] Class'UT2k4AssaultFull.FX_SpaceFighter_Shield'
Mesh SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human'
RocketOffset
Member Value
X -20.0
Y 0.0
Z -15.0
ShotDownFXClass Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter'
SoundRadius 100.0
SpeedInfoTexture Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid'
TransientSoundRadius 784.0
TransientSoundVolume 1.0
VehicleNameString "Human Spacefighter"
VehiclePositionString "in a spacefighter"
VehicleProjSpawnOffset
Member Value
X 110.0
Y 14.0
Z -14.0
WeaponInfoTexture Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ASVehicle.StaticPrecache


Instance functions[edit]

AdjustEngineFX[edit]

simulated function AdjustEngineFX (float SpeedPct)


AdjustFX[edit]

simulated function AdjustFX ()

Overrides: ASVehicle_SpaceFighter.AdjustFX


AnimateSkelMesh[edit]

simulated function AnimateSkelMesh (float SpeedPct)


DrawCrosshair[edit]

simulated function bool DrawCrosshair (Canvas C, out Object.Vector ScreenPos)

Overrides: ASVehicle.DrawCrosshair


DrawHealthInfo[edit]

simulated function DrawHealthInfo (Canvas C, PlayerController PC)

Overrides: ASVehicle.DrawHealthInfo


DrawHiddenTarget[edit]

simulated function DrawHiddenTarget (Canvas C, Vehicle V, Object.Vector CamLoc, Object.Rotator CamRot)


DrawSpeedMeter[edit]

simulated function DrawSpeedMeter (Canvas C, Hud H, PlayerController PC)


DrawTargetting[edit]

simulated function DrawTargetting (Canvas C)


DrawVehicleHUD[edit]

simulated function DrawVehicleHUD (Canvas C, PlayerController PC)

Overrides: ASVehicle.DrawVehicleHUD


DrawVisibleTarget[edit]

simulated function DrawVisibleTarget (Canvas C, Vehicle V, Object.Vector ScrPos)


DrawWeaponInfo[edit]

simulated function DrawWeaponInfo (Canvas C, Hud H)

Overrides: ASVehicle.DrawWeaponInfo


PlayTakeOff[edit]

simulated function PlayTakeOff ()

Overrides: ASVehicle_SpaceFighter.PlayTakeOff


SetTrailFX[edit]

simulated function SetTrailFX ()

Overrides: ASVehicle_SpaceFighter.SetTrailFX


UpdateEngineSound[edit]

simulated function UpdateEngineSound (float SpeedPct)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ASVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes