Mostly Harmless
UE2:ASVehicle_SpaceFighter_Human (UT2004)
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Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASVehicle_SpaceFighter >> ASVehicle_SpaceFighter_Human |
Contents
- 1 Default values
- 2 Functions
- 2.1 Static functions
- 2.2 Instance functions
- 2.2.1 AdjustEngineFX
- 2.2.2 AdjustFX
- 2.2.3 AnimateSkelMesh
- 2.2.4 DrawCrosshair
- 2.2.5 DrawHealthInfo
- 2.2.6 DrawHiddenTarget
- 2.2.7 DrawSpeedMeter
- 2.2.8 DrawTargetting
- 2.2.9 DrawVehicleHUD
- 2.2.10 DrawVisibleTarget
- 2.2.11 DrawWeaponInfo
- 2.2.12 PlayTakeOff
- 2.2.13 SetTrailFX
- 2.2.14 UpdateEngineSound
- 2.2.15 UpdatePrecacheMaterials
- 2.2.16 UpdatePrecacheStaticMeshes
- Package:
- UT2k4AssaultFull
- Direct subclass:
- ASVehicle_SpaceFighter_Skaarj
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ASVehicle_SpaceFighter_Human
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 96 | ||||||||
AmbientSound | Sound'AssaultSounds.HnSpaceShipEng01' | ||||||||
bCustomHealthDisplay | True | ||||||||
DefaultWeaponClassName | "UT2k4AssaultFull.Weapon_SpaceFighter" | ||||||||
DrawScale | 0.5 | ||||||||
FlyingAnim | 'FinsOpen' | ||||||||
FPCamPos |
|
||||||||
GenericShieldEffect[0] | Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red' | ||||||||
GenericShieldEffect[1] | Class'UT2k4AssaultFull.FX_SpaceFighter_Shield' | ||||||||
Mesh | SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human' | ||||||||
RocketOffset |
|
||||||||
ShotDownFXClass | Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter' | ||||||||
SoundRadius | 100.0 | ||||||||
SpeedInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid' | ||||||||
TransientSoundRadius | 784.0 | ||||||||
TransientSoundVolume | 1.0 | ||||||||
VehicleNameString | "Human Spacefighter" | ||||||||
VehiclePositionString | "in a spacefighter" | ||||||||
VehicleProjSpawnOffset |
|
||||||||
WeaponInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid' |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ASVehicle.StaticPrecache
Instance functions
AdjustEngineFX
simulated function AdjustEngineFX (float SpeedPct)
AdjustFX
simulated function AdjustFX ()
Overrides: ASVehicle_SpaceFighter.AdjustFX
AnimateSkelMesh
simulated function AnimateSkelMesh (float SpeedPct)
DrawCrosshair
Overrides: ASVehicle.DrawCrosshair
DrawHealthInfo
simulated function DrawHealthInfo (Canvas C, PlayerController PC)
Overrides: ASVehicle.DrawHealthInfo
DrawHiddenTarget
simulated function DrawHiddenTarget (Canvas C, Vehicle V, Object.Vector CamLoc, Object.Rotator CamRot)
DrawSpeedMeter
DrawTargetting
simulated function DrawTargetting (Canvas C)
DrawVehicleHUD
simulated function DrawVehicleHUD (Canvas C, PlayerController PC)
Overrides: ASVehicle.DrawVehicleHUD
DrawVisibleTarget
DrawWeaponInfo
Overrides: ASVehicle.DrawWeaponInfo
PlayTakeOff
simulated function PlayTakeOff ()
Overrides: ASVehicle_SpaceFighter.PlayTakeOff
SetTrailFX
simulated function SetTrailFX ()
Overrides: ASVehicle_SpaceFighter.SetTrailFX
UpdateEngineSound
simulated function UpdateEngineSound (float SpeedPct)
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ASVehicle.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes