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UE2:AlarmTrigger (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'AlarmTrigger'
- 1.1.1 AlarmMessage
- 1.1.2 AlarmMessages
- 1.1.3 AlarmSound
- 1.1.4 AlarmSoundNoOverride
- 1.1.5 AlarmSoundPitch
- 1.1.6 AlarmSoundRadius
- 1.1.7 AlarmSoundSlot
- 1.1.8 AlarmSoundVolume
- 1.1.9 bAmbient
- 1.1.10 bBroadcast
- 1.1.11 bInitiallyOn
- 1.1.12 bLetterboxText
- 1.1.13 bToggleable
- 1.1.14 KeyBinding
- 1.1.15 MessageTime
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'AlarmTrigger'
- 2 Functions
- Package:
- U2
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AlarmTrigger:
Properties
Property group 'AlarmTrigger'
AlarmMessage
Type: string
Modifiers: localized
message string
AlarmMessages
Modifiers: localized
more text
AlarmSound
Type: Sound
Default value: Sound'U2.Alarm0'
AlarmSoundNoOverride
Type: bool
Default value: True
AlarmSoundPitch
Type: float
Default value: 1.0
AlarmSoundRadius
Type: float
AlarmSoundSlot
Type: Actor.ESoundSlot
AlarmSoundVolume
Type: float
Default value: 1.0
bAmbient
Type: bool
whether alarm uses ambient sound (default)
Default value: True
bBroadcast
Type: bool
whether to broadcast the message to all players
bInitiallyOn
Type: bool
whether alarm is on initially
bLetterboxText
Type: bool
Display the message in the lower right corner of the screen
bToggleable
Type: bool
whether alarm can be toggled with subsequent triggers
Default value: True
KeyBinding
Type: string
MessageTime
Type: float
how long to display our message
Internal variables
bDidFirst
Type: bool
Modifiers: private
bEnabled
Type: bool
Modifiers: private
set when alarm is on
Default values
Property | Value |
---|---|
SoundRadius | 128.0 |
SoundVolume | 150 |
Texture | Texture'U2.S_AlarmTrigger' |
Functions
Events
PostBeginPlay
Overrides: Trigger.PostBeginPlay
Other instance functions
GetPlayer
SendMessage
ToggleAlarm
Trigger
Overrides: Actor.Trigger
TriggerActors
Overrides: Triggers.TriggerActors