I'm a doctor, not a mechanic

UE2:Drowned (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> DamageType >> Drowned
Package: 
Gameplay
This class in other games:
RTNP, U1, UT, UT2004, UE2Runtime, U2

null

Default values[edit]

Property Value
bArmorStops False
bCausesBlood False
bLocationalHit False
DeathString "%o forgot to come up for air."
FemaleSuicide "%o forgot to come up for air."
FlashFog
Member Value
X 312.5
Y 468.75
Z 468.75
MaleSuicide "%o forgot to come up for air."

Static functions[edit]

GetPawnDamageEffect[edit]

static function class<EffectsGetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)

Overrides: DamageType.GetPawnDamageEffect