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UE2:FadeViewTrigger (U2XMP)

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U2XMP Object >> Actor >> Triggers >> FadeViewTrigger
Package: 
Legend
This class in other games:
UT, U2, UE2Runtime

NOTE[aleiby]: Region.Zone.ViewFlash no longer exists in 739 (if this causes problems, we'll need to fix this class - but I'm not sure anyone is using it currently).

Properties

Property group 'FadeViewTrigger'

bTriggerOnceOnly

Type: bool


FadeSeconds

Type: float


Default value: 5.0

TargetFlash

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

Property group 'ZoneLight'

ViewFlash

Type: Object.Vector


ViewFog

Type: Object.Vector


Internal variables

bTriggered

Type: bool


OldViewFlash

Type: Object.Vector


Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger