Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:FirstBloodMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> FirstBloodMessage
Package: 
UnrealGame
This class in other games:
UT, UT2004

null

Properties

FirstBloodSound

Type: Sound


Default value: Sound'AnnouncerMain.First_Blood'

FirstBloodString

Type: string

Modifiers: localized


Default value: "drew first blood!"

Default values

Property Value
DrawColor
Member Value
B 0
G 0
R 255

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString