Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:FirstBloodMessage (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> FirstBloodMessage |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
FirstBloodSound
Type: Sound
Default value: Sound'AnnouncerMain.First_Blood'
FirstBloodString
Type: string
Modifiers: localized
Default value: "drew first blood!"
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
DrawColor |
|
Static functions
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString