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UE2:FlakCannon (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> FlakCannon
Package: 
XWeapons
Direct subclass:
ClassicFlakCannon
This class in other games:
RTNP, U1, UT, UT2004

Flak Cannon

Default values[edit]

Property Value
AIRating 0.75
AttachmentClass Class'XWeapons.FlakAttachment'
BobDamping 1.4
CenteredOffsetY -4.0
CenteredRoll 3000
CenteredYaw -500
CurrentRating 0.75
DefaultPriority 8
DisplayFOV 60.0
EffectOffset
Member Value
X 200.0
Y 32.0
Z -25.0
FireModeClass[0] XWeapons.FlakFire
FireModeClass[1] XWeapons.FlakAltFire
HudColor
Member Value
A 255
B 0
G 128
R 255
IconCoords
Member Value
X1 322
X2 444
Y1 100
Y2 200
IconMaterial Material'InterfaceContent.Hud.SkinA'
InventoryGroup 7
ItemName "Flak Cannon"
LightBrightness 150.0
LightEffect LE_NonIncidence
LightHue 30
LightRadius 4.0
LightSaturation 150
LightType LT_Steady
Mesh Mesh'Weapons.Flak_1st'
PickupClass Class'XWeapons.FlakCannonPickup'
PlayerViewOffset
Member Value
X -7.0
Y 8.0
Z 0.0
PlayerViewPivot
Member Value
Pitch 0
Roll 200
Yaw 16884
PutDownAnim 'PutDown'
SelectAnim 'Pickup'
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 5.0
Y 14.0
Z -6.0
UV2Texture Material'XGameShaders.WeaponEnvShader'

Instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle