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UE2:ForceWallCollider (U2XMP)
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Contents
- Package:
- U2XMP
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$Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 25 $
Properties[edit]
Property group 'ForceWallCollider'[edit]
UsableDistance[edit]
Type: float
Default value: 70.0
Internal variables[edit]
Description[edit]
Type: string
Modifiers: localized
Default value: "Disable Force Wall"
EncroachedPawns[edit]
FW[edit]
Type: ForceWall
Next[edit]
Type: ForceWallCollider
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCanMantle | False |
bCollideActors | True |
bCollideWorld | True |
bHidden | True |
bLaunchPawns | True |
bProjTarget | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |
SoundRadius | 40.0 |
Texture | Texture'DeveloperT.Special.TypeMask_Plasma' |
Functions[edit]
Events[edit]
Bump[edit]
event Bump (Actor Other)
Overrides: Actor.Bump
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
CanHit[edit]
function bool CanHit (Controller AttackingController)
Overrides: Actor.CanHit
CheckEncroacher[edit]
function CheckEncroacher (Pawn P)
CheckEncroachers[edit]
function CheckEncroachers ()
CheckForEncroachingPawns[edit]
function CheckForEncroachingPawns ()
GetDescription[edit]
function string GetDescription ()
Overrides: Actor.GetDescription
IsUsable[edit]
Overrides: Actor.IsUsable
OnUse[edit]
function OnUse (Actor Other)
Overrides: Actor.OnUse
TakeDamage[edit]
function TakeDamage (int Damage, Pawn Instigator, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage