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UE2:ForceWallCollider (U2XMP)
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Contents
- Package:
- U2XMP
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$Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 25 $
Properties
Property group 'ForceWallCollider'
UsableDistance
Type: float
Default value: 70.0
Internal variables
Description
Type: string
Modifiers: localized
Default value: "Disable Force Wall"
EncroachedPawns
FW
Type: ForceWall
Next
Type: ForceWallCollider
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCanMantle | False |
bCollideActors | True |
bCollideWorld | True |
bHidden | True |
bLaunchPawns | True |
bProjTarget | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |
SoundRadius | 40.0 |
Texture | Texture'DeveloperT.Special.TypeMask_Plasma' |
Functions
Events
Bump
event Bump (Actor Other)
Overrides: Actor.Bump
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
EncroachingOn
Overrides: Actor.EncroachingOn
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
CanHit
function bool CanHit (Controller AttackingController)
Overrides: Actor.CanHit
CheckEncroacher
function CheckEncroacher (Pawn P)
CheckEncroachers
function CheckEncroachers ()
CheckForEncroachingPawns
function CheckForEncroachingPawns ()
GetDescription
function string GetDescription ()
Overrides: Actor.GetDescription
IsUsable
Overrides: Actor.IsUsable
OnUse
function OnUse (Actor Other)
Overrides: Actor.OnUse
TakeDamage
function TakeDamage (int Damage, Pawn Instigator, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage