My program doesn't have bugs. It just develops random features.

UE2:ForceWallCollider (U2XMP)

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U2XMP Object >> Actor >> ForceWallCollider
Package: 
U2XMP

$Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 25 $

Properties

Property group 'ForceWallCollider'

UsableDistance

Type: float


Default value: 70.0

Internal variables

Description

Type: string

Modifiers: localized


Default value: "Disable Force Wall"

EncroachedPawns

Type: array<Pawn>


FW

Type: ForceWall


Next

Type: ForceWallCollider


Default values

Property Value
bBlockActors True
bBlockPlayers True
bCanMantle False
bCollideActors True
bCollideWorld True
bHidden True
bLaunchPawns True
bProjTarget True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
SoundRadius 40.0
Texture Texture'DeveloperT.Special.TypeMask_Plasma'

Functions

Events

Bump

event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

CanHit

function bool CanHit (Controller AttackingController)

Overrides: Actor.CanHit


CheckEncroacher

function CheckEncroacher (Pawn P)


CheckEncroachers

function CheckEncroachers ()


CheckForEncroachingPawns

function CheckForEncroachingPawns ()


GetDescription

function string GetDescription ()

Overrides: Actor.GetDescription


IsUsable

function bool IsUsable (Actor Other)

Overrides: Actor.IsUsable


OnUse

function OnUse (Actor Other)

Overrides: Actor.OnUse


TakeDamage

function TakeDamage (int Damage, Pawn Instigator, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage