I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:Fragment (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Effects >> Fragment
Package: 
Engine
Direct subclass:
U2Fragment
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004

Fragment.

Properties

Property group 'Fragment'

AltImpactSound

Type: Sound


Fragments

Type: Primitive

Array size: 11


ImpactSound

Type: Sound


SplashTime

Type: float


Internal variables

bFirstHit

Type: bool


Default value: True

numFragmentTypes

Type: int


Default values

Property Value
bBounce True
bCollideWorld True
bDestroyInPainVolume True
bFixedRotationDir True
bProjTarget True
CollisionHeight 4.0
CollisionRadius 18.0
DrawType DT_Mesh
LifeSpan 20.0
Physics PHYS_Falling
SoundVolume 0

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Actor.HitWall


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

CalcVelocity

simulated function CalcVelocity (Object.Vector Momentum)


CanSplash

function bool CanSplash ()

Overrides: Actor.CanSplash


RandSpin

simulated final function RandSpin (float spinRate)


States

Dying

Dying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Dying.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Dying.TakeDamage

function TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage (global)


Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.PhysicsVolumeChange

simulated singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange (global)


Flying.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)