Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIComponent properties (UT2003)
Object >> GUI >> GUIComponent (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Menu'
- 1.1.1 bAcceptsInput
- 1.1.2 bBoundToParent
- 1.1.3 bCaptureMouse
- 1.1.4 bCaptureTabs
- 1.1.5 bFocusOnWatch
- 1.1.6 bHasFocus
- 1.1.7 bMouseOverSound
- 1.1.8 bNeverFocus
- 1.1.9 bRepeatClick
- 1.1.10 bRequireReleaseClick
- 1.1.11 bScaleToParent
- 1.1.12 bTabStop
- 1.1.13 bVisible
- 1.1.14 FocusInstead
- 1.1.15 FriendlyLabel
- 1.1.16 Hint
- 1.1.17 IniDefault
- 1.1.18 IniOption
- 1.1.19 MouseCursorIndex
- 1.1.20 OnClickSound
- 1.1.21 StyleName
- 1.1.22 Tag
- 1.1.23 WinHeight
- 1.1.24 WinLeft
- 1.1.25 WinTop
- 1.1.26 WinWidth
- 1.2 Internal variables
- 1.1 Property group 'Menu'
- GUIComponent properties in other games:
- UE2Runtime, UT2004
- Other member categories for this class:
- delegates, functions
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Properties[edit]
Property group 'Menu'[edit]
bAcceptsInput[edit]
Type: bool
Does this control accept input
bBoundToParent[edit]
Type: bool
Use the Parents Bounds for all positioning
bCaptureMouse[edit]
Type: bool
Set this if the control should capture the mouse when pressed
bCaptureTabs[edit]
Type: bool
This control wants tabs
bFocusOnWatch[edit]
Type: bool
If true, watching focuses
bHasFocus[edit]
Type: bool
Does this component currently have input focus
bMouseOverSound[edit]
Type: bool
Should component bleep when mouse goes over it
bNeverFocus[edit]
Type: bool
This control should never fully receive focus
bRepeatClick[edit]
Type: bool
Have the system accept holding down of the mouse
bRequireReleaseClick[edit]
Type: bool
If True, this component wants the click on release even if it's not active
bScaleToParent[edit]
Type: bool
Use the Parent for scaling
bTabStop[edit]
Type: bool
Does a TAB/Shift-Tab stop here
bVisible[edit]
Type: bool
Is this component currently visible
Default value: True
FocusInstead[edit]
Type: GUIComponent
Who should get the focus instead of this control if bNeverFocus
FriendlyLabel[edit]
Type: GUILabel
My state is projected on this objects state.
Hint[edit]
Type: string
Modifiers: localized
The hint that gets displayed for this component
IniDefault[edit]
Type: string
The default value for a missing ini option
IniOption[edit]
Type: string
Points to the INI option to load for this component
MouseCursorIndex[edit]
Type: int
The mouse cursor to use when over this control
OnClickSound[edit]
Type: EClickSound
StyleName[edit]
Type: string
Name of my Style
Tag[edit]
Type: int
Not used.
Default value: -1
WinHeight[edit]
Type: float
Where does this component exist (in world space) - Grr.. damn Left()
WinLeft[edit]
Type: float
Where does this component exist (in world space) - Grr.. damn Left()
WinTop[edit]
Type: float
WinWidth[edit]
Type: float
Default value: 1.0
Internal variables[edit]
Bounds[edit]
Type: float
Array size: 4
Internal normalized positions in world space
bPendingFocus[edit]
Type: bool
bTimerRepeat[edit]
Type: bool
ClientBounds[edit]
Type: float
Array size: 4
The bounds of the actual client area (minus any borders)
MenuOwner[edit]
Type: GUIComponent
Callback to the Component that owns this one
MenuState[edit]
Type: GUI.eMenuState
SaveColor[edit]
Type: Object.Color
SaveFont[edit]
Type: Font
SaveStyle[edit]
Type: byte
SaveX[edit]
Type: float
SaveY[edit]
Type: float
Style[edit]
Type: GUIStyles
TimerCountdown[edit]
Type: float
TimerIndex[edit]
Type: int
Modifiers: const
For easier maintenance
Default value: -1
TimerInterval[edit]
Type: float