Always snap to grid
UE2:HudMutant (UT2003)
Object >> Actor >> Hud >> HudBase >> HudBDeathMatch >> HudMutant |
Contents
- 1 Properties
- 1.1 Property group 'HudMutant'
- 1.1.1 AboveMutantColor
- 1.1.2 bCenterRadar
- 1.1.3 BelowMutantColor
- 1.1.4 BFIMargin
- 1.1.5 BFIOriginX
- 1.1.6 BFIOriginY
- 1.1.7 BFIPulseRate
- 1.1.8 BFISizeX
- 1.1.9 BFISizeY
- 1.1.10 BigDotSize
- 1.1.11 BottomFeederBeaconMat
- 1.1.12 BottomFeederIcon
- 1.1.13 BottomFeederText
- 1.1.14 BottomFeederTextColor
- 1.1.15 bTestHud
- 1.1.16 CenterRadarBG
- 1.1.17 CurrentMutantColor
- 1.1.18 LevelMutantColor
- 1.1.19 LevelRampRegion
- 1.1.20 MaxAngleDelta
- 1.1.21 MNOriginX
- 1.1.22 MNOriginY
- 1.1.23 MNSizeX
- 1.1.24 MNSizeY
- 1.1.25 MutantHudTint
- 1.1.26 MutantRangeColor
- 1.1.27 MutantRangeFontFont
- 1.1.28 MutantRangeFontName
- 1.1.29 RangeDotColor
- 1.1.30 RangeRampRegion
- 1.1.31 SmallDotSize
- 1.1.32 TopRadarBG
- 1.1.33 XCen
- 1.1.34 XRad
- 1.1.35 YCen
- 1.1.36 YRad
- 1.2 Internal variables
- 1.1 Property group 'HudMutant'
- 2 Instance functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: BonusPack.HudMutant
HUD for Mutant game-type. Adds things like the mutant-detecting radar
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'HudMutant'[edit]
AboveMutantColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
bCenterRadar[edit]
Type: bool
Default value: True
BelowMutantColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
BFIMargin[edit]
Type: float
Default value: 0.01
BFIOriginX[edit]
Type: float
Default value: 0.9
BFIOriginY[edit]
Type: float
Default value: 0.64
BFIPulseRate[edit]
Type: float
Default value: 1.0
BFISizeX[edit]
Type: float
Default value: 0.09
BFISizeY[edit]
Type: float
Default value: 0.1
BigDotSize[edit]
Type: float
Default value: 0.01875
BottomFeederBeaconMat[edit]
Type: Texture
Default value: Texture'TeamSymbols.TeamBeaconT'
BottomFeederIcon[edit]
Type: Material
Default value: Material'MutantSkins.BFeeder_icon'
BottomFeederText[edit]
Type: string
Modifiers: localized
Default value: "BOTTOM FEEDER"
BottomFeederTextColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 0 |
bTestHud[edit]
Type: bool
CenterRadarBG[edit]
Type: HudBase.SpriteWidget
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawPivot | DP_MiddleMiddle | ||||||||||
OffsetX | 0 | ||||||||||
OffsetY | 0 | ||||||||||
PosX | 0.5 | ||||||||||
PosY | 0.5 | ||||||||||
RenderStyle | STY_Translucent | ||||||||||
Scale | 1.0 | ||||||||||
ScaleMode | SM_Right | ||||||||||
TextureCoords |
|
||||||||||
TextureScale | 0.8 | ||||||||||
Tints[0] |
|
||||||||||
Tints[1] |
|
||||||||||
WidgetTexture | Material'MutantSkins.HUD.big_circle' |
CurrentMutantColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 0 |
R | 255 |
LevelMutantColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LevelRampRegion[edit]
Type: float
Default value: 500.0
MaxAngleDelta[edit]
Type: float
Default value: 1.0
MNOriginX[edit]
Type: float
Default value: 0.28
MNOriginY[edit]
Type: float
Default value: 0.0080
MNSizeX[edit]
Type: float
Default value: 0.45
MNSizeY[edit]
Type: float
Default value: 0.06
MutantHudTint[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 100 |
B | 128 |
G | 0 |
R | 200 |
MutantRangeColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
MutantRangeFontFont[edit]
Type: Font
MutantRangeFontName[edit]
Type: string
Modifiers: localized
Default value: "UT2003Fonts.FontMono"
RangeDotColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 50 |
G | 200 |
R | 200 |
RangeRampRegion[edit]
Type: float
Default value: 2500.0
SmallDotSize[edit]
Type: float
Default value: 0.01125
TopRadarBG[edit]
Type: HudBase.SpriteWidget
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawPivot | DP_UpperMiddle | ||||||||||
OffsetX | 0 | ||||||||||
OffsetY | -15 | ||||||||||
PosX | 0.5 | ||||||||||
PosY | 0.01 | ||||||||||
RenderStyle | STY_Alpha | ||||||||||
Scale | 1.0 | ||||||||||
ScaleMode | SM_Right | ||||||||||
TextureCoords |
|
||||||||||
TextureScale | 0.35 | ||||||||||
Tints[0] |
|
||||||||||
Tints[1] |
|
||||||||||
WidgetTexture | Material'InterfaceContent.Hud.SkinA' |
XCen[edit]
Type: float
Default value: 0.5
XRad[edit]
Type: float
Default value: 0.15
YCen[edit]
Type: float
Default value: 0.5
YRad[edit]
Type: float
Center radar tweaking
Default value: 0.2
Internal variables[edit]
bMutantHudColor[edit]
Type: bool
Modifiers: transient
bOldMutantHudColor[edit]
Type: bool
Modifiers: transient
Instance functions[edit]
DrawBottomFeederIndicator[edit]
DrawCrosshair[edit]
Overrides: HudBDeathMatch.DrawCrosshair
DrawEnemyName[edit]
Overrides: HudBDeathMatch.DrawEnemyName
DrawHud[edit]
Overrides: HudBase.DrawHud
DrawHudPassA[edit]
Overrides: HudBDeathMatch.DrawHudPassA
DrawWeaponBar[edit]
Overrides: HudBDeathMatch.DrawWeaponBar