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UE2:LevelInfo internal variables (U2XMP)

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U2XMP Object >> Actor >> Info >> ZoneInfo >> LevelInfo (internal variables)
LevelInfo internal variables in other games:
U2, UE2Runtime, UT2003, UT2004

Internal variables[edit]

AffectedTemplates[edit]

Type: array<Object>


bAggressiveLOD[edit]

Type: bool

frame rate is well below DesiredFrameRate, so make LOD more aggressive

bBegunPlay[edit]

Type: bool

Whether gameplay has begun.

bDisableAmbientSound[edit]

Type: bool


bDropDetail[edit]

Type: bool

frame rate is below DesiredFrameRate, so drop high detail actors

bHighDetailMode[edit]

Type: bool

Client high-detail mode.

Default value: True

bNextItems[edit]

Type: bool


bPhysicsVolumesInitialized[edit]

Type: bool

Modifiers: transient, const


bPlayersOnly[edit]

Type: bool

Only update players.

bPrecacheActors[edit]

Type: bool

Modifiers: globalconfig

NEW (mdf)

Default value: True

bStartup[edit]

Type: bool


ComputerName[edit]

Type: string

Machine's name according to the OS.

ControllerList[edit]

Type: Controller

Modifiers: const


CoverActorList[edit]

Type: array<Actor>

Modifiers: private

NEW (mdf) cover support

Day[edit]

Type: int

Modifiers: transient

Day of month.

DayOfWeek[edit]

Type: int

Modifiers: transient

Day of week.

DefaultTexture[edit]

Type: Texture


Default value: Texture'Engine.DefaultTexture'

Description[edit]

Type: LevelDesc

NEW: Remove LevelSummary, etc?

EngineVersion[edit]

Type: string

Engine version.

ExternalForces[edit]

Type: array<Object>

list of forces which affect bExternallyAffected ParticleTemplates.

Game[edit]

Type: GameInfo


Hour[edit]

Type: int

Modifiers: transient

Hour.

HubStackLevel[edit]

Type: int


LargeVertex[edit]

Type: Texture


Default value: Texture'Engine.LargeVertex'

LevelAction[edit]

Type: ELevelAction

Modifiers: transient


LevelObjectiveStatusText[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "[Disabled]"

Default value, index 1: "[Incomplete]"

Default value, index 2: "[Completed]"

Default value, index 3: "[Failed]"

MeshList[edit]

Type: array<Mesh>

Modifiers: private


Millisecond[edit]

Type: int

Modifiers: transient

Millisecond.

MinNetVersion[edit]

Type: string


Minute[edit]

Type: int

Modifiers: transient

Minute.

Month[edit]

Type: int

Modifiers: transient

Month.

NavigationPointList[edit]

Type: NavigationPoint

Modifiers: const


NetMode[edit]

Type: ENetMode


NextSwitchCountdown[edit]

Type: float


NextURL[edit]

Type: string


ObjectPool[edit]

Type: ObjectPool


PauseDelay[edit]

Type: float


Pauser[edit]

Type: PlayerReplicationInfo

If paused, name of person pausing the game.

PawnList[edit]

Type: Pawn

Modifiers: const

NEW (mdf)

PlayerControllerList[edit]

Type: PlayerController

Modifiers: const

NEW (mdf)

ReachSpecs[edit]

Type: array<ReachSpec>

Modifiers: const

NEW (mdf) list of all reachspecs in level

Second[edit]

Type: int

Modifiers: transient

Second.

SpecialColliderList[edit]

Type: array<Actor>

Modifiers: private

NEW (mdf) XMP support

Summary[edit]

Type: LevelSummary


TimeSeconds[edit]

Type: float

Time in seconds since level began play.

VisibleGroups[edit]

Type: string

List of the group names which were checked when the level was last saved

Default value: "None"

WhiteSquareTexture[edit]

Type: Texture


Default value: Texture'Engine.WhiteSquareTexture'

WireframeTexture[edit]

Type: Texture


Default value: Texture'Engine.WireframeTexture'

Year[edit]

Type: int

Modifiers: transient

Year.