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UE2:LevelInfo internal variables (U2XMP)

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U2XMP Object >> Actor >> Info >> ZoneInfo >> LevelInfo (internal variables)
LevelInfo internal variables in other games:
U2, UE2Runtime, UT2003, UT2004

Internal variables

AffectedTemplates

Type: array<Object>


bAggressiveLOD

Type: bool

frame rate is well below DesiredFrameRate, so make LOD more aggressive

bBegunPlay

Type: bool

Whether gameplay has begun.

bDisableAmbientSound

Type: bool


bDropDetail

Type: bool

frame rate is below DesiredFrameRate, so drop high detail actors

bHighDetailMode

Type: bool

Client high-detail mode.

Default value: True

bNextItems

Type: bool


bPhysicsVolumesInitialized

Type: bool

Modifiers: transient, const


bPlayersOnly

Type: bool

Only update players.

bPrecacheActors

Type: bool

Modifiers: globalconfig

NEW (mdf)

Default value: True

bStartup

Type: bool


ComputerName

Type: string

Machine's name according to the OS.

ControllerList

Type: Controller

Modifiers: const


CoverActorList

Type: array<Actor>

Modifiers: private

NEW (mdf) cover support

Day

Type: int

Modifiers: transient

Day of month.

DayOfWeek

Type: int

Modifiers: transient

Day of week.

DefaultTexture

Type: Texture


Default value: Texture'Engine.DefaultTexture'

Description

Type: LevelDesc

NEW: Remove LevelSummary, etc?

EngineVersion

Type: string

Engine version.

ExternalForces

Type: array<Object>

list of forces which affect bExternallyAffected ParticleTemplates.

Game

Type: GameInfo


Hour

Type: int

Modifiers: transient

Hour.

HubStackLevel

Type: int


LargeVertex

Type: Texture


Default value: Texture'Engine.LargeVertex'

LevelAction

Type: ELevelAction

Modifiers: transient


LevelObjectiveStatusText

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "[Disabled]"

Default value, index 1: "[Incomplete]"

Default value, index 2: "[Completed]"

Default value, index 3: "[Failed]"

MeshList

Type: array<Mesh>

Modifiers: private


Millisecond

Type: int

Modifiers: transient

Millisecond.

MinNetVersion

Type: string


Minute

Type: int

Modifiers: transient

Minute.

Month

Type: int

Modifiers: transient

Month.

NavigationPointList

Type: NavigationPoint

Modifiers: const


NetMode

Type: ENetMode


NextSwitchCountdown

Type: float


NextURL

Type: string


ObjectPool

Type: ObjectPool


PauseDelay

Type: float


Pauser

Type: PlayerReplicationInfo

If paused, name of person pausing the game.

PawnList

Type: Pawn

Modifiers: const

NEW (mdf)

PlayerControllerList

Type: PlayerController

Modifiers: const

NEW (mdf)

ReachSpecs

Type: array<ReachSpec>

Modifiers: const

NEW (mdf) list of all reachspecs in level

Second

Type: int

Modifiers: transient

Second.

SpecialColliderList

Type: array<Actor>

Modifiers: private

NEW (mdf) XMP support

Summary

Type: LevelSummary


TimeSeconds

Type: float

Time in seconds since level began play.

VisibleGroups

Type: string

List of the group names which were checked when the level was last saved

Default value: "None"

WhiteSquareTexture

Type: Texture


Default value: Texture'Engine.WhiteSquareTexture'

WireframeTexture

Type: Texture


Default value: Texture'Engine.WireframeTexture'

Year

Type: int

Modifiers: transient

Year.