Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LevelInfo internal variables (U2XMP)
Contents
- 1 Internal variables
- 1.1 AffectedTemplates
- 1.2 bAggressiveLOD
- 1.3 bBegunPlay
- 1.4 bDisableAmbientSound
- 1.5 bDropDetail
- 1.6 bHighDetailMode
- 1.7 bNextItems
- 1.8 bPhysicsVolumesInitialized
- 1.9 bPlayersOnly
- 1.10 bPrecacheActors
- 1.11 bStartup
- 1.12 ComputerName
- 1.13 ControllerList
- 1.14 CoverActorList
- 1.15 Day
- 1.16 DayOfWeek
- 1.17 DefaultTexture
- 1.18 Description
- 1.19 EngineVersion
- 1.20 ExternalForces
- 1.21 Game
- 1.22 Hour
- 1.23 HubStackLevel
- 1.24 LargeVertex
- 1.25 LevelAction
- 1.26 LevelObjectiveStatusText
- 1.27 MeshList
- 1.28 Millisecond
- 1.29 MinNetVersion
- 1.30 Minute
- 1.31 Month
- 1.32 NavigationPointList
- 1.33 NetMode
- 1.34 NextSwitchCountdown
- 1.35 NextURL
- 1.36 ObjectPool
- 1.37 PauseDelay
- 1.38 Pauser
- 1.39 PawnList
- 1.40 PlayerControllerList
- 1.41 ReachSpecs
- 1.42 Second
- 1.43 SpecialColliderList
- 1.44 Summary
- 1.45 TimeSeconds
- 1.46 VisibleGroups
- 1.47 WhiteSquareTexture
- 1.48 WireframeTexture
- 1.49 Year
- LevelInfo internal variables in other games:
- U2, UE2Runtime, UT2003, UT2004
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Internal variables
AffectedTemplates
bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay
Type: bool
Whether gameplay has begun.
bDisableAmbientSound
Type: bool
bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bHighDetailMode
Type: bool
Client high-detail mode.
Default value: True
bNextItems
Type: bool
bPhysicsVolumesInitialized
Type: bool
Modifiers: transient, const
bPlayersOnly
Type: bool
Only update players.
bPrecacheActors
Type: bool
Modifiers: globalconfig
NEW (mdf)
Default value: True
bStartup
Type: bool
ComputerName
Type: string
Machine's name according to the OS.
ControllerList
Type: Controller
Modifiers: const
CoverActorList
Modifiers: private
NEW (mdf) cover support
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DefaultTexture
Type: Texture
Default value: Texture'Engine.DefaultTexture'
Description
Type: LevelDesc
NEW: Remove LevelSummary, etc?
EngineVersion
Type: string
Engine version.
ExternalForces
list of forces which affect bExternallyAffected ParticleTemplates.
Game
Type: GameInfo
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LargeVertex
Type: Texture
Default value: Texture'Engine.LargeVertex'
LevelAction
Type: ELevelAction
Modifiers: transient
LevelObjectiveStatusText
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "[Disabled]"
Default value, index 1: "[Incomplete]"
Default value, index 2: "[Completed]"
Default value, index 3: "[Failed]"
MeshList
Modifiers: private
Millisecond
Type: int
Modifiers: transient
Millisecond.
MinNetVersion
Type: string
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
Type: NavigationPoint
Modifiers: const
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
ObjectPool
Type: ObjectPool
PauseDelay
Type: float
Pauser
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PawnList
Type: Pawn
Modifiers: const
NEW (mdf)
PlayerControllerList
Type: PlayerController
Modifiers: const
NEW (mdf)
ReachSpecs
Modifiers: const
NEW (mdf) list of all reachspecs in level
Second
Type: int
Modifiers: transient
Second.
SpecialColliderList
Modifiers: private
NEW (mdf) XMP support
Summary
Type: LevelSummary
TimeSeconds
Type: float
Time in seconds since level began play.
VisibleGroups
Type: string
List of the group names which were checked when the level was last saved
Default value: "None"
WhiteSquareTexture
Type: Texture
Default value: Texture'Engine.WhiteSquareTexture'
WireframeTexture
Type: Texture
Default value: Texture'Engine.WireframeTexture'
Year
Type: int
Modifiers: transient
Year.