I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:LevelMaster (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> LevelMaster
Package: 
U2AI

LevelMaster

Default values[edit]

Property Value
AccelRate 0.0
AirSpeed 0.0
bBlockActors False
bBlockPlayers False
bCanFallOutOfWorld True
bCanStrafe False
bCanTeleport False
bHidden True
bInfiniteAmmo False
bServoEnabled False
CollisionHeight 0.0
CollisionRadius 0.0
ControllerClass Class'U2AI.LevelMasterController'
DrawScale 5.0
DrawType DT_Sprite
GroundSpeed 0.0
Health 999999
HearingThreshold 0.0
JumpZ 0.0
MaxDesiredSpeed 0.0
Physics PHYS_None
RemoteRole ROLE_DumbProxy
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 0
SeenRadius 0.0
SightRadius 0.0
Texture Texture'U2AI.S_LevelMaster'
WaterSpeed 0.0

Functions[edit]

Events[edit]

Tick[edit]

event Tick (float DeltaTime)

Overrides: U2Pawn.Tick


Other instance functions[edit]

SetMovementPhysics[edit]

function SetMovementPhysics (optional bool bInitializing)

Overrides: U2Pawn.SetMovementPhysics


SetupComponents[edit]

function SetupComponents ()

Overrides: U2Pawn.SetupComponents


States[edit]

InertPawn[edit]

Modifiers: auto

Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage