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UE2:LevelMaster (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> LevelMaster
Package: 
U2AI

LevelMaster

Default values

Property Value
AccelRate 0.0
AirSpeed 0.0
bBlockActors False
bBlockPlayers False
bCanFallOutOfWorld True
bCanStrafe False
bCanTeleport False
bHidden True
bInfiniteAmmo False
bServoEnabled False
CollisionHeight 0.0
CollisionRadius 0.0
ControllerClass Class'U2AI.LevelMasterController'
DrawScale 5.0
DrawType DT_Sprite
GroundSpeed 0.0
Health 999999
HearingThreshold 0.0
JumpZ 0.0
MaxDesiredSpeed 0.0
Physics PHYS_None
RemoteRole ROLE_DumbProxy
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 0
SeenRadius 0.0
SightRadius 0.0
Texture Texture'U2AI.S_LevelMaster'
WaterSpeed 0.0

Functions

Events

Tick

event Tick (float DeltaTime)

Overrides: U2Pawn.Tick


Other instance functions

SetMovementPhysics

function SetMovementPhysics (optional bool bInitializing)

Overrides: U2Pawn.SetMovementPhysics


SetupComponents

function SetupComponents ()

Overrides: U2Pawn.SetupComponents


States

InertPawn

Modifiers: auto

Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage