Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MinigunAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment |
Contents
- 1 Properties
- 1.1 Property group 'MinigunAttachment'
- 1.2 Internal variables
- 1.2.1 mbGotHit
- 1.2.2 mCurrentRoll
- 1.2.3 mHitRot
- 1.2.4 mLastTracerTime
- 1.2.5 mMuzAltFlashClass
- 1.2.6 mMuzFlash3rd
- 1.2.7 mMuzFlashClass
- 1.2.8 mRollInc
- 1.2.9 mRollUpdateTime
- 1.2.10 mShellCaseEmitter
- 1.2.11 mShellCaseEmitterClass
- 1.2.12 mTracer
- 1.2.13 mTracerClass
- 1.2.14 mTracerFreq
- 1.2.15 mTracerLen
- 1.2.16 mTracerLoc
- 1.2.17 mTracerUpdateTime
- 1.2.18 OldSpawnHitCount
- 1.3 Default values
- 2 Functions
- 3 States
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'MinigunAttachment'
mShellEmitterOffset
Type: Object.Vector
Internal variables
mbGotHit
Type: bool
mCurrentRoll
Type: float
mHitRot
Type: Object.Rotator
mLastTracerTime
Type: float
mMuzAltFlashClass
Type: class<MinigunMuzAltFlash3rd>
Default value: Class'XEffects.MinigunMuzAltFlash3rd'
mMuzFlash3rd
Type: xEmitter
mMuzFlashClass
Type: class<MinigunMuzFlash3rd>
Default value: Class'XEffects.MinigunMuzFlash3rd'
mRollInc
Type: float
mRollUpdateTime
Type: float
mShellCaseEmitter
Type: xEmitter
mShellCaseEmitterClass
Default value: Class'XEffects.ShellSpewer'
mTracer
Type: xEmitter
mTracerClass
Default value: Class'XEffects.Tracer'
mTracerFreq
Type: float
Default value: 0.15
mTracerLen
Type: float
Default value: 0.8
mTracerLoc
Type: Object.Vector
mTracerUpdateTime
Type: float
OldSpawnHitCount
Type: byte
Default values
Property | Value |
---|---|
bAltRapidFire | True |
bHeavy | True |
bRapidFire | True |
LightBrightness | 150.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightPeriod | 3 |
LightRadius | 4.0 |
LightSaturation | 150 |
LightType | LT_Pulse |
Mesh | Mesh'Weapons.Minigun_3rd' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions
GetTracerStart
simulated function Object.Vector GetTracerStart ()
UpdateHit
Overrides: WeaponAttachment.UpdateHit
UpdateRoll
simulated function UpdateRoll (float dt)
UpdateRollTime
simulated function UpdateRollTime (bool bUpdate)
UpdateTracer
simulated function UpdateTracer ()
States
TickTracer
TickTracer.Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick (global)