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UE2:MinigunAttachment (UT2003)

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UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment
Package: 
XWeapons
This class in other games:
UT2004

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Properties

Property group 'MinigunAttachment'

mShellEmitterOffset

Type: Object.Vector


Internal variables

mbGotHit

Type: bool


mCurrentRoll

Type: float


mHitRot

Type: Object.Rotator


mLastTracerTime

Type: float


mMuzAltFlashClass

Type: class<MinigunMuzAltFlash3rd>


Default value: Class'XEffects.MinigunMuzAltFlash3rd'

mMuzFlash3rd

Type: xEmitter


mMuzFlashClass

Type: class<MinigunMuzFlash3rd>


Default value: Class'XEffects.MinigunMuzFlash3rd'

mRollInc

Type: float


mRollUpdateTime

Type: float


mShellCaseEmitter

Type: xEmitter


mShellCaseEmitterClass

Type: class<xEmitter>


Default value: Class'XEffects.ShellSpewer'

mTracer

Type: xEmitter


mTracerClass

Type: class<xEmitter>


Default value: Class'XEffects.Tracer'

mTracerFreq

Type: float


Default value: 0.15

mTracerLen

Type: float


Default value: 0.8

mTracerLoc

Type: Object.Vector


mTracerUpdateTime

Type: float


OldSpawnHitCount

Type: byte


Default values

Property Value
bAltRapidFire True
bHeavy True
bRapidFire True
LightBrightness 150.0
LightEffect LE_NonIncidence
LightHue 30
LightPeriod 3
LightRadius 4.0
LightSaturation 150
LightType LT_Pulse
Mesh Mesh'Weapons.Minigun_3rd'

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions

GetTracerStart

simulated function Object.Vector GetTracerStart ()


UpdateHit

function UpdateHit (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: WeaponAttachment.UpdateHit


UpdateRoll

simulated function UpdateRoll (float dt)


UpdateRollTime

simulated function UpdateRollTime (bool bUpdate)


UpdateTracer

simulated function UpdateTracer ()


States

TickTracer

TickTracer.Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick (global)