My program doesn't have bugs. It just develops random features.
UE2:ONSAVRiL (UT2004)
- Package:
- Onslaught
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AVRiL - Player held anti-aircraft weapon
Properties
BaseMaterial
Type: Material
Default value: Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'
bLockedOn
Type: bool
CrosshairColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 0 |
CrosshairTexture
Type: Texture
Default value: Texture'ONSInterface-TX.avrilRETICLE'
CrosshairX
Type: float
Default value: 32.0
CrosshairY
Type: float
Default value: 32.0
HomingTarget
Type: Vehicle
LockAim
Type: float
Default value: 0.996
LockCheckFreq
Type: float
Default value: 0.2
LockCheckTime
Type: float
MaxLockRange
Type: float
Default value: 15000.0
ReticleOFFMaterial
Type: Material
Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'
ReticleONMaterial
Type: Material
Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.55 | ||||||||||
AmbientGlow | 64 | ||||||||||
AttachmentClass | Class'Onslaught.ONSAVRiLAttachment' | ||||||||||
BobDamping | 2.2 | ||||||||||
BringUpTime | 0.45 | ||||||||||
CenteredRoll | 5500 | ||||||||||
CurrentRating | 0.55 | ||||||||||
CustomCrosshair | 16 | ||||||||||
CustomCrossHairColor |
|
||||||||||
CustomCrossHairTextureName | "ONSInterface-TX.avrilRETICLEtrack" | ||||||||||
Description | "The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch." | ||||||||||
DisplayFOV | 45.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | Onslaught.ONSAVRiLFire | ||||||||||
FireModeClass[1] | Onslaught.ONSAVRiLAltFire | ||||||||||
GroupOffset | 1 | ||||||||||
HudColor |
|
||||||||||
IconCoords |
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IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 8 | ||||||||||
ItemName | "AVRiL" | ||||||||||
Mesh | Mesh'ONSWeapons-A.AVRiL_1st' | ||||||||||
MinReloadPct | 0.0 | ||||||||||
PickupClass | Class'Onslaught.ONSAVRiLPickup' | ||||||||||
PlayerViewOffset |
|
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PlayerViewPivot |
|
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Priority | 8 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
PutDownAnimRate | 1.75 | ||||||||||
SelectAnimRate | 2.0 | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
|
Functions
Events
Destroyed
Overrides: Weapon.Destroyed
PostBeginPlay
Overrides: Weapon.PostBeginPlay
RenderOverlays
Overrides: Weapon.RenderOverlays
WeaponTick
Overrides: Weapon.WeaponTick
Other instance functions
ActivateReticle
BestMode
Overrides: Weapon.BestMode
CanLockOnTo
DetachFromPawn
Overrides: Weapon.DetachFromPawn
GetAIRating
Overrides: Weapon.GetAIRating
LoseLock
OutOfAmmo
Overrides: Weapon.OutOfAmmo
RecommendRangedAttack
Overrides: Weapon.RecommendRangedAttack
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle