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UE2:ONSMobileAssaultStation properties (UT2004)

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;Other member categories for this class::defaults

Properties[edit]

Property group 'ONSMobileAssaultStation'[edit]

DeployForce[edit]

Type: string


Default value: "MASDeploy"

DeploySound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.MAS.MASDeploy01'

HideForce[edit]

Type: string


Default value: "MASDeploy"

HideSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.MAS.MASDeploy01'

Internal variables[edit]

bDeployed[edit]

Type: bool


bOldDeployed[edit]

Type: bool


DeployedFPCamPos[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 600.0

DeployedTPCamLookat[edit]

Type: Object.Vector


Default value:

Member Value
X 100.0
Y 0.0
Z 0.0

DeployedTPCamWorldOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 800.0

ServerPhysics[edit]

Type: Actor.EPhysics


Default value: PHYS_Karma

UnDeployedFPCamPos[edit]

Type: Object.Vector


Default value:

Member Value
X -240.0
Y 0.0
Z 350.0

UnDeployedTPCamLookat[edit]

Type: Object.Vector


Default value:

Member Value
X -200.0
Y 0.0
Z 300.0

UnDeployedTPCamWorldOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 200.0

Default values[edit]

See ONSMobileAssaultStation defaults.