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UE2:ONSMobileAssaultStation properties (UT2004)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSMobileAssaultStation (properties) |
;Other member categories for this class::defaults
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Properties
Property group 'ONSMobileAssaultStation'
DeployForce
Type: string
Default value: "MASDeploy"
DeploySound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.MAS.MASDeploy01'
HideForce
Type: string
Default value: "MASDeploy"
HideSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.MAS.MASDeploy01'
Internal variables
bDeployed
Type: bool
bOldDeployed
Type: bool
DeployedFPCamPos
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 600.0 |
DeployedTPCamLookat
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 0.0 |
Z | 0.0 |
DeployedTPCamWorldOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 800.0 |
ServerPhysics
Type: Actor.EPhysics
Default value: PHYS_Karma
UnDeployedFPCamPos
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -240.0 |
Y | 0.0 |
Z | 350.0 |
UnDeployedTPCamLookat
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -200.0 |
Y | 0.0 |
Z | 300.0 |
UnDeployedTPCamWorldOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 200.0 |