Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSShockTank (UT2004)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSShockTank |
Contents
- Package:
- OnslaughtBP
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Default values
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ONSVehicle.StaticPrecache
Events
TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: ONSVehicle.TakeDamage
Other instance functions
Dodge
function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)
Overrides: Pawn.Dodge
GetTargetLocation
simulated function Object.Vector GetTargetLocation ()
Overrides: Pawn.GetTargetLocation
ImportantVehicle
function bool ImportantVehicle ()
Overrides: Vehicle.ImportantVehicle
ShouldTargetMissile
function ShouldTargetMissile (Projectile P)
Overrides: Vehicle.ShouldTargetMissile
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ONSVehicle.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: ONSVehicle.UpdatePrecacheStaticMeshes
VehicleCeaseFire
function VehicleCeaseFire (bool bWasAltFire)
Overrides: ONSVehicle.VehicleCeaseFire