Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ONSShockTank (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSShockTank
Package: 
OnslaughtBP


Default values

See ONSShockTank defaults.

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events

TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: ONSVehicle.TakeDamage


Other instance functions

Dodge

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: Pawn.Dodge


GetTargetLocation

simulated function Object.Vector GetTargetLocation ()

Overrides: Pawn.GetTargetLocation


ImportantVehicle

function bool ImportantVehicle ()

Overrides: Vehicle.ImportantVehicle


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleCeaseFire

function VehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.VehicleCeaseFire