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UE2:ONSVehicleFactory (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> SVehicleFactory >> ONSVehicleFactory |
- Package:
- Onslaught
- Direct subclasses:
- ONSArtilleryFactory, ONSAttackCraftFactory, ONSBomberFactory, ONSDualAttackCraftFactory, ONSHoverCraftFactory, ONSMASFactory, ONSPRVFactory, ONSRVFactory, ONSShockTankFactory, ONSTankFactory
- Known custom subclasses:
- Crusha/UltimateMappingTools/UltimateONSFactory, Crusha/UltimateMappingTools
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Properties
Property group 'ONSVehicleFactory'
bReverseBlueTeamDirection
Type: bool
RespawnTime
Type: float
Default value: 15.0
Internal variables
bActive
Type: bool
BlueBuildEffectClass
Default value: Class'Onslaught.ONSVehicleBuildEffect'
bNeverActivate
Type: bool
bPreSpawn
Type: bool
Neither the vehicle or build effect have been spawned yet
BuildEffect
Type: Emitter
LastSpawned
Type: Vehicle
PreSpawnEffectTime
Type: float
Default value: 2.0
RedBuildEffectClass
Default value: Class'Onslaught.ONSVehicleBuildEffect'
TeamNum
Type: int
Default values
Property | Value |
---|---|
DrawType | DT_Mesh |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: SVehicleFactory.Trigger
VehicleDestroyed
event VehicleDestroyed (Vehicle V)
Overrides: SVehicleFactory.VehicleDestroyed
Other instance functions
Activate
function Activate (byte T)
Deactivate
function Deactivate ()
SpawnBuildEffect
function SpawnBuildEffect ()
SpawnVehicle
function SpawnVehicle ()
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials