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UE2:ONSVehicleFactory (UT2004)

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UT2004 Object >> Actor >> SVehicleFactory >> ONSVehicleFactory
Package: 
Onslaught
Direct subclasses:
ONSArtilleryFactory, ONSAttackCraftFactory, ONSBomberFactory, ONSDualAttackCraftFactory, ONSHoverCraftFactory, ONSMASFactory, ONSPRVFactory, ONSRVFactory, ONSShockTankFactory, ONSTankFactory
Known custom subclasses:
Crusha/UltimateMappingTools/UltimateONSFactory, Crusha/UltimateMappingTools


Properties

Property group 'ONSVehicleFactory'

bReverseBlueTeamDirection

Type: bool


RespawnTime

Type: float


Default value: 15.0

Internal variables

bActive

Type: bool


BlueBuildEffectClass

Type: class<Emitter>


Default value: Class'Onslaught.ONSVehicleBuildEffect'

bNeverActivate

Type: bool


bPreSpawn

Type: bool

Neither the vehicle or build effect have been spawned yet

BuildEffect

Type: Emitter


LastSpawned

Type: Vehicle


PreSpawnEffectTime

Type: float


Default value: 2.0

RedBuildEffectClass

Type: class<Emitter>


Default value: Class'Onslaught.ONSVehicleBuildEffect'

TeamNum

Type: int


Default values

Property Value
DrawType DT_Mesh

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: SVehicleFactory.Trigger


VehicleDestroyed

event VehicleDestroyed (Vehicle V)

Overrides: SVehicleFactory.VehicleDestroyed


Other instance functions

Activate

function Activate (byte T)


Deactivate

function Deactivate ()


SpawnBuildEffect

function SpawnBuildEffect ()


SpawnVehicle

function SpawnVehicle ()


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


ValidateSpawnLocation

function bool ValidateSpawnLocation (float Radius)