The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:PROJ_SpaceFighter_Rocket (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Projectile >> PROJ_SpaceFighter_Rocket
Package: 
UT2k4AssaultFull

PROJ_SpaceFighter_Rocket

Properties[edit]

bHitWater[edit]

Type: bool


bWaterStart[edit]

Type: bool


Dir[edit]

Type: Object.Vector


HomingAggressivity[edit]

Type: float


Default value: 0.25

HomingCheckCount[edit]

Type: float


HomingCheckFrequency[edit]

Type: float


Default value: 0.067

HomingTarget[edit]

Type: Vehicle


InitialDir[edit]

Type: Object.Vector


TrailClass[edit]

Type: class<Emitter>


Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_Rocket_Trail'

TrailEmitter[edit]

Type: Emitter


Default values[edit]

Property Value
AmbientGlow 32
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bFixedRotationDir True
Damage 400.0
DamageRadius 512.0
DesiredRotation
Member Value
Roll 30000
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.RocketMark'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 4.0
MaxSpeed 20000.0
MomentumTransfer 50000.0
MyDamageType Class'UT2k4AssaultFull.DamTypeSpaceFighterMissile'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SpawnTrail[edit]

simulated function SpawnTrail ()


States[edit]

Flying[edit]

Flying.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Flying.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Flying.BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp (global)