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UE2:PROJ_SpaceFighter_Rocket (UT2004)

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UT2004 Object >> Actor >> Projectile >> PROJ_SpaceFighter_Rocket
Package: 
UT2k4AssaultFull

PROJ_SpaceFighter_Rocket

Properties

bHitWater

Type: bool


bWaterStart

Type: bool


Dir

Type: Object.Vector


HomingAggressivity

Type: float


Default value: 0.25

HomingCheckCount

Type: float


HomingCheckFrequency

Type: float


Default value: 0.067

HomingTarget

Type: Vehicle


InitialDir

Type: Object.Vector


TrailClass

Type: class<Emitter>


Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_Rocket_Trail'

TrailEmitter

Type: Emitter


Default values

Property Value
AmbientGlow 32
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bFixedRotationDir True
Damage 400.0
DamageRadius 512.0
DesiredRotation
Member Value
Roll 30000
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.RocketMark'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 4.0
MaxSpeed 20000.0
MomentumTransfer 50000.0
MyDamageType Class'UT2k4AssaultFull.DamTypeSpaceFighterMissile'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SpawnTrail

simulated function SpawnTrail ()


States

Flying

Flying.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Flying.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Flying.BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp (global)