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UE2:PlayerController internal variables (UT2003)
Object >> Actor >> Controller >> PlayerController (internal variables) |
Contents
- 1 Internal variables
- 1.1 aBaseX
- 1.2 aBaseY
- 1.3 aBaseZ
- 1.4 AdminManager
- 1.5 aForward
- 1.6 AimingHelp
- 1.7 aLookUp
- 1.8 aMouseX
- 1.9 aMouseY
- 1.10 AnnouncerLevel
- 1.11 AnnouncerVolume
- 1.12 aStrafe
- 1.13 aTurn
- 1.14 aUp
- 1.15 bAllActorsRelevant
- 1.16 bAlwaysLevel
- 1.17 bAlwaysMouseLook
- 1.18 bAutoTaunt
- 1.19 bBehindView
- 1.20 bBlockCloseCamera
- 1.21 bCameraPositionLocked
- 1.22 bCenterView
- 1.23 bCheatFlying
- 1.24 bClientDemo
- 1.25 bDoubleJump
- 1.26 bDynamicNetSpeed
- 1.27 bFixedCamera
- 1.28 bForcePrecache
- 1.29 bFreeCam
- 1.30 bFreeCamera
- 1.31 bFreeCamSwivel
- 1.32 bFreeCamZoom
- 1.33 bFreeLook
- 1.34 bFrozen
- 1.35 bHideSpectatorBeacons
- 1.36 bIsTyping
- 1.37 bJumpStatus
- 1.38 bKeyboardLook
- 1.39 BlendedTargetViewRotation
- 1.40 bLook
- 1.41 bLookUpStairs
- 1.42 bNeverSwitchOnPickup
- 1.43 bNoAutoTaunts
- 1.44 bNoMatureLanguage
- 1.45 bNoVoiceMessages
- 1.46 bNoVoiceTaunts
- 1.47 bPendingDestroy
- 1.48 bPressedJump
- 1.49 bSetTurnRot
- 1.50 bShortConnectTimeOut
- 1.51 bSmallWeapons
- 1.52 bSnapLevel
- 1.53 bSnapToLevel
- 1.54 bStrafe
- 1.55 bTurn180
- 1.56 bTurnToNearest
- 1.57 bUpdatePosition
- 1.58 bUpdating
- 1.59 bValidBehindCamera
- 1.60 bViewBot
- 1.61 bWeaponViewShake
- 1.62 bXAxis
- 1.63 bYAxis
- 1.64 bZeroRoll
- 1.65 bZooming
- 1.66 CameraDeltaRad
- 1.67 CameraDeltaRotation
- 1.68 CameraDist
- 1.69 CameraEffects
- 1.70 CameraSwivel
- 1.71 CheatClass
- 1.72 CheatManager
- 1.73 ClientCap
- 1.74 ClientUpdateTime
- 1.75 ConstantGlowFog
- 1.76 ConstantGlowScale
- 1.77 CurrentDistanceFogEnd
- 1.78 CurrentTimeStamp
- 1.79 DefaultFOV
- 1.80 DemoViewer
- 1.81 DemoViewPitch
- 1.82 DemoViewYaw
- 1.83 DesiredFOV
- 1.84 DoubleClickDir
- 1.85 DynamicPingThreshold
- 1.86 EnemyTurnSpeed
- 1.87 ExactPing
- 1.88 FailedPathStart
- 1.89 FixedLocation
- 1.90 FixedRotation
- 1.91 FlashFog
- 1.92 FlashScale
- 1.93 ForcePrecacheTime
- 1.94 FreeMoves
- 1.95 GameReplicationInfo
- 1.96 GroundPitch
- 1.97 InputClass
- 1.98 LastDistanceFogColor
- 1.99 LastDistanceFogEnd
- 1.100 LastDistanceFogStart
- 1.101 LastPingUpdate
- 1.102 LastPlaySound
- 1.103 LastPlaySpeech
- 1.104 LastUpdateTime
- 1.105 LastZone
- 1.106 LocalMessageClass
- 1.107 MaxResponseTime
- 1.108 MaxShakeOffset
- 1.109 MaxShakeRoll
- 1.110 MaxTimeMargin
- 1.111 Misc1
- 1.112 Misc2
- 1.113 myHUD
- 1.114 NextSpeedChange
- 1.115 NoPauseMessage
- 1.116 OldCameraLoc
- 1.117 OldCameraRot
- 1.118 OldClientWeapon
- 1.119 OldFloor
- 1.120 OldPing
- 1.121 OrthoZoom
- 1.122 OwnCamera
- 1.123 PendingMove
- 1.124 PitchDownLimit
- 1.125 PitchUpLimit
- 1.126 Player
- 1.127 PlayerInput
- 1.128 PlayerNameArray
- 1.129 PlayerSecurity
- 1.130 ProgressColor
- 1.131 ProgressMessage
- 1.132 ProgressTimeOut
- 1.133 QuickSaveString
- 1.134 RealViewTarget
- 1.135 RenderWorldToCamera
- 1.136 RendMap
- 1.137 SavedMoves
- 1.138 ScreenFlashScaling
- 1.139 ServerTimeStamp
- 1.140 ShakeOffset
- 1.141 ShakeOffsetMax
- 1.142 ShakeOffsetRate
- 1.143 ShakeOffsetTime
- 1.144 ShakeRollRate
- 1.145 ShakeRollTime
- 1.146 ShakeRot
- 1.147 ShakeRotMax
- 1.148 ShakeRotRate
- 1.149 ShakeRotTime
- 1.150 ShowFlags
- 1.151 Song
- 1.152 SpectateSpeed
- 1.153 StatsPassword
- 1.154 StatsUsername
- 1.155 TargetEyeHeight
- 1.156 TargetViewRotation
- 1.157 TargetWeaponViewOffset
- 1.158 TimeMargin
- 1.159 TimeSinceLastFogChange
- 1.160 Transition
- 1.161 TurnRot180
- 1.162 TurnTarget
- 1.163 UseFixedVisibility
- 1.164 ViewingFrom
- 1.165 ViewTarget
- 1.166 WaitDelay
- 1.167 WeaponUpdate
- 1.168 ZoomLevel
- PlayerController internal variables in other games:
- U2, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, instance functions, states
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Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
AdminManager
Type: AdminBase
Modifiers: private, transient
aForward
Type: float
Modifiers: input
AimingHelp
Type: float
Modifiers: globalconfig
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=none, 1=no possession announcements, 2=all
Default value: 2
AnnouncerVolume
Type: byte
Modifiers: globalconfig
1 to 4
Default value: 4
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAllActorsRelevant
Type: bool
Modifiers: const
used by UTTV. DO NOT SET THIS TRUE - it has a huge impact on network performance
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bAutoTaunt
Type: bool
Modifiers: globalconfig
Default value: True
bBehindView
Type: bool
Outside-the-player view.
bBlockCloseCamera
Type: bool
bCameraPositionLocked
Type: bool
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bClientDemo
Type: bool
bDoubleJump
Type: bool
bDynamicNetSpeed
Type: bool
Modifiers: globalconfig
Default value: True
bFixedCamera
Type: bool
used to fix camera in position (to view animations)
bForcePrecache
Type: bool
bFreeCam
Type: bool
In FreeCam mode to adjust the cam rotator
bFreeCamera
Type: bool
free camera when in behindview mode (for checking out player models and animations)
bFreeCamSwivel
Type: bool
In swivel mode
bFreeCamZoom
Type: bool
In zoom mode
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
bHideSpectatorBeacons
Type: bool
bIsTyping
Type: bool
bJumpStatus
Type: bool
used in net games
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
BlendedTargetViewRotation
Type: Object.Rotator
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
if true, don't automatically switch to picked up weapon
bNoAutoTaunts
Type: bool
Modifiers: globalconfig
bNoMatureLanguage
Type: bool
Modifiers: globalconfig
bNoVoiceMessages
Type: bool
Modifiers: globalconfig
bNoVoiceTaunts
Type: bool
Modifiers: globalconfig
bPendingDestroy
Type: bool
when true, playercontroller is being destroyed
bPressedJump
Type: bool
bSetTurnRot
Type: bool
bShortConnectTimeOut
Type: bool
when true, reduces connect timeout to 15 seconds
bSmallWeapons
Type: bool
Modifiers: globalconfig
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
bStrafe
Type: byte
Modifiers: input
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bValidBehindCamera
Type: bool
bViewBot
Type: bool
bWeaponViewShake
Type: bool
Default value: True
bXAxis
Type: byte
Modifiers: input
bYAxis
Type: byte
Modifiers: input
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CameraDeltaRad
Type: float
The zoom delta adjustment
CameraDeltaRotation
Type: Object.Rotator
The rotator delta adjustment
CameraDist
Type: float
multiplier for behindview camera dist
Default value: 9.0
CameraEffects
Type: array<CameraEffect>
Modifiers: transient
A stack of camera effects.
CameraSwivel
Type: Object.Rotator
CheatClass
Type: class<CheatManager>
class of my CheatManager
Default value: Class'Engine.CheatManager'
CheatManager
Type: CheatManager
Modifiers: private, transient
Object within playercontroller that manages "cheat" commands
ClientCap
Type: int
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DemoViewer
Type: PlayerController
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DoubleClickDir
Type: Actor.EDoubleClickDir
DynamicPingThreshold
Type: float
Modifiers: globalconfig
Default value: 400.0
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
ExactPing
Type: float
FailedPathStart
Type: Object.Vector
Modifiers: const
FixedLocation
Type: Object.Vector
FixedRotation
Type: Object.Rotator
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
ForcePrecacheTime
Type: float
FreeMoves
Type: SavedMove
freed moves, available for buffering
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Modifiers: config
class of my PlayerInput
Default value: Class'Engine.PlayerInput'
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPingUpdate
Type: float
LastPlaySound
Type: float
LastPlaySpeech
Type: float
LastUpdateTime
Type: float
LastZone
Type: int
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
MaxResponseTime
Type: float
Modifiers: globalconfig
how long server will wait for client move update before setting position
Default value: 0.7
MaxShakeOffset
Type: Object.Vector
max magnitude to offset camera position
MaxShakeRoll
Type: float
max magnitude to roll camera
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 0.35
Misc1
Type: int
Misc2
Type: int
myHUD
Type: Hud
heads up display info
NextSpeedChange
Type: float
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OldCameraLoc
Type: Object.Vector
used in behindview calculations
OldCameraRot
Type: Object.Rotator
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OldPing
Type: float
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PendingMove
Type: SavedMove
PitchDownLimit
Type: int
Default value: 49153
PitchUpLimit
Type: int
Default value: 18000
Player
Type: Player
Modifiers: const
PlayerInput
Type: PlayerInput
Modifiers: private, transient
Object within playercontroller that manages player input.
PlayerNameArray
Type: array<PlayerNameInfo>
Modifiers: private, const
PlayerSecurity
Type: Security
Used for Cheat Protection
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
Default value: 8.0
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RealViewTarget
Type: Controller
Modifiers: const
RenderWorldToCamera
Type: Object.Matrix
RendMap
Type: int
SavedMoves
Type: SavedMove
buffered moves pending position updates
ScreenFlashScaling
Type: float
Modifiers: config
Default value: 1.0
ServerTimeStamp
Type: float
ShakeOffset
Type: Object.Vector
current magnitude to offset camera from shake
ShakeOffsetMax
Type: Object.Vector
ShakeOffsetRate
Type: Object.Vector
ShakeOffsetTime
Type: Object.Vector
ShakeRollRate
Type: float
rate to change roll
ShakeRollTime
Type: float
how long to roll. if value is < 1.0, then MaxShakeOffset gets damped by this, else if > 1 then its the number of times to repeat undamped
ShakeRot
Type: Object.Rotator
ShakeRotMax
Type: Object.Vector
ShakeRotRate
Type: Object.Vector
ShakeRotTime
Type: Object.Vector
ShowFlags
Type: int
Song
Type: string
SpectateSpeed
Type: float
Default value: 600.0
StatsPassword
Type: string
Modifiers: globalconfig
StatsUsername
Type: string
Modifiers: globalconfig
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TimeMargin
Type: float
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
UseFixedVisibility
Type: bool
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
WaitDelay
Type: float
Delay time until can restart
WeaponUpdate
Type: int
ZoomLevel
Type: float