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UE2:PlayerController properties (U2XMP)

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Contents

;Other member categories for this class::exec functions, instance functions, states

Properties

aBaseX

Type: float

Modifiers: input


aBaseY

Type: float

Modifiers: input


aBaseZ

Type: float

Modifiers: input


aForward

Type: float

Modifiers: input


AimingHelp

Type: float


aLookUp

Type: float

Modifiers: input


aMouseX

Type: float

Modifiers: input


aMouseY

Type: float

Modifiers: input


AnnouncerVolume

Type: int

Modifiers: globalconfig


Default value: 4

AppliedBob

Type: float


aStrafe

Type: float

Modifiers: input


aTurn

Type: float

Modifiers: input


aUp

Type: float

Modifiers: input


bAlwaysLevel

Type: bool

Modifiers: globalconfig


bAlwaysMouseLook

Type: bool

Modifiers: globalconfig


Default value: True

bBehindView

Type: bool

Outside-the-player view.

bCenterView

Type: bool


bCheatFlying

Type: bool

instantly stop in flying mode

bCheatsEnabled

Type: bool

Modifiers: globalconfig

NEW (mdf)

bFixedCamera

Type: bool


bForwardPressed

Type: bool

mantling support (!!MJL tbr -- remove if definitely won't be used)

bFreeCamera

Type: bool

free camera when in behindview mode (for checking out player models and animations)

bFreeLook

Type: byte

Modifiers: input


bFrozen

Type: bool

set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)

bIsTyping

Type: bool


bJumped

Type: bool


bKeyboardLook

Type: bool

Modifiers: globalconfig

no snapping when true

bLook

Type: byte

Modifiers: input


bLookUpStairs

Type: bool

Modifiers: globalconfig

look up/down stairs (player)

bMatineePossess

Type: bool


bNeverSwitchOnPickup

Type: bool

Modifiers: globalconfig


Bob

Type: float

Modifiers: globalconfig


Default value: 0.045

bobtime

Type: float


bOnlySpectator

Type: bool

This controller is not allowed to possess pawns

bPressedJump

Type: bool


bSetTurnRot

Type: bool


bSnapLevel

Type: byte

Modifiers: input


bSnapToLevel

Type: bool

Modifiers: globalconfig

Snap to level eyeheight when not mouselooking

bStrafe

Type: byte

Modifiers: input


bTurn180

Type: byte

Modifiers: input


bTurnToNearest

Type: byte

Modifiers: input


bUpdatePosition

Type: bool


bUpdating

Type: bool


bUpPressed

Type: bool

mantling support

bZeroRoll

Type: bool


Default value: True

bZooming

Type: bool


CameraDist

Type: float

multiplier for behindview camera dist

Default value: 9.0

CheatFlyingSpeed

Type: float


ClientUpdateTime

Type: float


ConstantGlowFog

Type: Object.Vector


ConstantGlowScale

Type: float


CurrentDistanceFogEnd

Type: float


CurrentTimeStamp

Type: float


DefaultFOV

Type: float

Modifiers: globalconfig


Default value: 90.0

DemoViewPitch

Type: int


DemoViewYaw

Type: int


DesiredFlashFog

Type: Object.Vector


DesiredFlashScale

Type: float


DesiredFOV

Type: float

Modifiers: globalconfig


Default value: 90.0

DoubleClickDir

Type: Actor.EDoubleClickDir


EnemyTurnSpeed

Type: int

Modifiers: config


Default value: 45000

ExecManagerClasses

Type: array<class<Object> >


ExecManagers

Type: array<Object>

Array of execmanagers (cheatmanager is not used anymore)

FlashFog

Type: Object.Vector


FlashScale

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

FreeMoves

Type: SavedMove

freed moves, available for buffering

GameReplicationInfo

Type: GameReplicationInfo


GroundPitch

Type: int


InputClass

Type: class<PlayerInput>


Default value: Class'Engine.PlayerInput'

InstantFlash

Type: float


InstantFog

Type: Object.Vector


LandBob

Type: float


LastDistanceFogColor

Type: Object.Color


LastDistanceFogEnd

Type: float


LastDistanceFogStart

Type: float


LastPlaySound

Type: float


LastUpdateTime

Type: float


LastZone

Type: int


LeanOffset

Type: Object.Vector


LocalMessageClass

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

MaxTimeMargin

Type: float

Modifiers: globalconfig


Default value: 1.0

Misc1

Type: int


Misc2

Type: int


myHUD

Type: HUD

heads up display info

nextPlayerController

Type: PlayerController

Modifiers: const


ngSecretSet

Type: bool

Modifiers: globalconfig


ngWorldSecret

Type: string

Modifiers: globalconfig, private


NoPauseMessage

Type: string

Modifiers: localized


Default value: "Game is not pauseable"

OldClientWeapon

Type: Weapon


OldFloor

Type: Object.Vector


OrthoZoom

Type: float

Orthogonal/map view zoom factor.

Default value: 40000.0

OwnCamera

Type: string

Modifiers: localized


Default value: "Now viewing from own camera"

PendingMove

Type: SavedMove


Player

Type: Player

Modifiers: const


PlayerInput

Type: PlayerInput

Modifiers: transient

Object within playercontroller that manages player input.

ProgressColor

Type: Object.Color

Array size: 4


ProgressMessage

Type: string

Array size: 4


ProgressTimeOut

Type: float


QuickSaveString

Type: string

Modifiers: localized


Default value: "Quick Saving"

ReceivedSecretChecksum

Type: bool


RendMap

Type: int


SavedMoves

Type: SavedMove

buffered moves pending position updates

ServerTimeStamp

Type: float


ShakeDuration

Type: float


ShakeMagX

Type: float


ShakeMagY

Type: float


ShakeOffset

Type: Object.Vector

current magnitude to offset camera from shake

ShakePeriodX

Type: float

Modifiers: const


Default value: 31.0

ShakePeriodY

Type: float

Modifiers: const


Default value: 29.0

ShakeTime

Type: float


ShowFlags

Type: int


ShowSubtitles

Type: bool

Modifiers: globalconfig

NEW

Default value: True

Song

Type: string


SpectatingAccelerationScale

Type: float

Modifiers: globalconfig

default to faster movement when spectating and make the speed configurable

Default value: 0.025

TargetEyeHeight

Type: float


TargetViewRotation

Type: Object.Rotator


TargetWeaponViewOffset

Type: Object.Vector


TimeMargin

Type: float


TimeSinceLastFogChange

Type: float


Transition

Type: Actor.EMusicTransition


TurnRot180

Type: Object.Rotator


TurnTarget

Type: Pawn


ViewingFrom

Type: string

Modifiers: localized


Default value: "Now viewing from"

ViewTarget

Type: Actor

Modifiers: const


WaitDelay

Type: float

Delay time until can restart

WalkBob

Type: Object.Vector


WeaponPriority

Type: name

Array size: 50

Modifiers: globalconfig


Default value, index 0: weaponInvTakkra

Default value, index 1: weaponInvFlamethrower

Default value, index 10: weaponInvAssaultRifle

Default value, index 11: weaponInvSingularityCannon

Default value, index 12: weaponInvLaserRifle

Default value, index 13: weaponTutorialInvGrenadeLauncher

Default value, index 14: weaponInvLeechGun

Default value, index 15: weaponInvDispersion

Default value, index 16: weaponInvPistol

Default value, index 17: weaponInvEnergyRifle

Default value, index 18: weaponInvSniperRifle

Default value, index 19: weaponInvShotgun

Default value, index 20: weaponInvGrenadeLauncher

Default value, index 21: weaponInvRocketLauncher

WeaponUpdate

Type: int


ZoomLevel

Type: float


Default values

Property Value
bIsPlayer True
FovAngle 85.0
NetPriority 3.0