Always snap to grid
UE2:PlayerController properties (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController (properties) |
Contents
- 1 Properties
- 1.1 aBaseX
- 1.2 aBaseY
- 1.3 aBaseZ
- 1.4 aForward
- 1.5 AimingHelp
- 1.6 aLookUp
- 1.7 aMouseX
- 1.8 aMouseY
- 1.9 AnnouncerVolume
- 1.10 AppliedBob
- 1.11 aStrafe
- 1.12 aTurn
- 1.13 aUp
- 1.14 bAlwaysLevel
- 1.15 bAlwaysMouseLook
- 1.16 bBehindView
- 1.17 bCenterView
- 1.18 bCheatFlying
- 1.19 bCheatsEnabled
- 1.20 bFixedCamera
- 1.21 bForwardPressed
- 1.22 bFreeCamera
- 1.23 bFreeLook
- 1.24 bFrozen
- 1.25 bIsTyping
- 1.26 bJumped
- 1.27 bKeyboardLook
- 1.28 bLook
- 1.29 bLookUpStairs
- 1.30 bMatineePossess
- 1.31 bNeverSwitchOnPickup
- 1.32 Bob
- 1.33 bobtime
- 1.34 bOnlySpectator
- 1.35 bPressedJump
- 1.36 bSetTurnRot
- 1.37 bSnapLevel
- 1.38 bSnapToLevel
- 1.39 bStrafe
- 1.40 bTurn180
- 1.41 bTurnToNearest
- 1.42 bUpdatePosition
- 1.43 bUpdating
- 1.44 bUpPressed
- 1.45 bZeroRoll
- 1.46 bZooming
- 1.47 CameraDist
- 1.48 CheatFlyingSpeed
- 1.49 ClientUpdateTime
- 1.50 ConstantGlowFog
- 1.51 ConstantGlowScale
- 1.52 CurrentDistanceFogEnd
- 1.53 CurrentTimeStamp
- 1.54 DefaultFOV
- 1.55 DemoViewPitch
- 1.56 DemoViewYaw
- 1.57 DesiredFlashFog
- 1.58 DesiredFlashScale
- 1.59 DesiredFOV
- 1.60 DoubleClickDir
- 1.61 EnemyTurnSpeed
- 1.62 ExecManagerClasses
- 1.63 ExecManagers
- 1.64 FlashFog
- 1.65 FlashScale
- 1.66 FreeMoves
- 1.67 GameReplicationInfo
- 1.68 GroundPitch
- 1.69 InputClass
- 1.70 InstantFlash
- 1.71 InstantFog
- 1.72 LandBob
- 1.73 LastDistanceFogColor
- 1.74 LastDistanceFogEnd
- 1.75 LastDistanceFogStart
- 1.76 LastPlaySound
- 1.77 LastUpdateTime
- 1.78 LastZone
- 1.79 LeanOffset
- 1.80 LocalMessageClass
- 1.81 MaxTimeMargin
- 1.82 Misc1
- 1.83 Misc2
- 1.84 myHUD
- 1.85 nextPlayerController
- 1.86 ngSecretSet
- 1.87 ngWorldSecret
- 1.88 NoPauseMessage
- 1.89 OldClientWeapon
- 1.90 OldFloor
- 1.91 OrthoZoom
- 1.92 OwnCamera
- 1.93 PendingMove
- 1.94 Player
- 1.95 PlayerInput
- 1.96 ProgressColor
- 1.97 ProgressMessage
- 1.98 ProgressTimeOut
- 1.99 QuickSaveString
- 1.100 ReceivedSecretChecksum
- 1.101 RendMap
- 1.102 SavedMoves
- 1.103 ServerTimeStamp
- 1.104 ShakeDuration
- 1.105 ShakeMagX
- 1.106 ShakeMagY
- 1.107 ShakeOffset
- 1.108 ShakePeriodX
- 1.109 ShakePeriodY
- 1.110 ShakeTime
- 1.111 ShowFlags
- 1.112 ShowSubtitles
- 1.113 Song
- 1.114 SpectatingAccelerationScale
- 1.115 TargetEyeHeight
- 1.116 TargetViewRotation
- 1.117 TargetWeaponViewOffset
- 1.118 TimeMargin
- 1.119 TimeSinceLastFogChange
- 1.120 Transition
- 1.121 TurnRot180
- 1.122 TurnTarget
- 1.123 ViewingFrom
- 1.124 ViewTarget
- 1.125 WaitDelay
- 1.126 WalkBob
- 1.127 WeaponPriority
- 1.128 WeaponUpdate
- 1.129 ZoomLevel
- 1.130 Default values
;Other member categories for this class::exec functions, instance functions, states
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Properties
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
AimingHelp
Type: float
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerVolume
Type: int
Modifiers: globalconfig
Default value: 4
AppliedBob
Type: float
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bBehindView
Type: bool
Outside-the-player view.
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bCheatsEnabled
Type: bool
Modifiers: globalconfig
NEW (mdf)
bFixedCamera
Type: bool
bForwardPressed
Type: bool
mantling support (!!MJL tbr -- remove if definitely won't be used)
bFreeCamera
Type: bool
free camera when in behindview mode (for checking out player models and animations)
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
bIsTyping
Type: bool
bJumped
Type: bool
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bMatineePossess
Type: bool
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
Bob
Type: float
Modifiers: globalconfig
Default value: 0.045
bobtime
Type: float
bOnlySpectator
Type: bool
This controller is not allowed to possess pawns
bPressedJump
Type: bool
bSetTurnRot
Type: bool
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
bStrafe
Type: byte
Modifiers: input
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bUpPressed
Type: bool
mantling support
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CameraDist
Type: float
multiplier for behindview camera dist
Default value: 9.0
CheatFlyingSpeed
Type: float
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 90.0
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFlashFog
Type: Object.Vector
DesiredFlashScale
Type: float
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 90.0
DoubleClickDir
Type: Actor.EDoubleClickDir
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
ExecManagerClasses
ExecManagers
Array of execmanagers (cheatmanager is not used anymore)
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FreeMoves
Type: SavedMove
freed moves, available for buffering
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Default value: Class'Engine.PlayerInput'
InstantFlash
Type: float
InstantFog
Type: Object.Vector
LandBob
Type: float
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPlaySound
Type: float
LastUpdateTime
Type: float
LastZone
Type: int
LeanOffset
Type: Object.Vector
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 1.0
Misc1
Type: int
Misc2
Type: int
myHUD
Type: HUD
heads up display info
nextPlayerController
Type: PlayerController
Modifiers: const
ngSecretSet
Type: bool
Modifiers: globalconfig
ngWorldSecret
Type: string
Modifiers: globalconfig, private
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PendingMove
Type: SavedMove
Player
Type: Player
Modifiers: const
PlayerInput
Type: PlayerInput
Modifiers: transient
Object within playercontroller that manages player input.
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
ReceivedSecretChecksum
Type: bool
RendMap
Type: int
SavedMoves
Type: SavedMove
buffered moves pending position updates
ServerTimeStamp
Type: float
ShakeDuration
Type: float
ShakeMagX
Type: float
ShakeMagY
Type: float
ShakeOffset
Type: Object.Vector
current magnitude to offset camera from shake
ShakePeriodX
Type: float
Modifiers: const
Default value: 31.0
ShakePeriodY
Type: float
Modifiers: const
Default value: 29.0
ShakeTime
Type: float
ShowFlags
Type: int
ShowSubtitles
Type: bool
Modifiers: globalconfig
NEW
Default value: True
Song
Type: string
SpectatingAccelerationScale
Type: float
Modifiers: globalconfig
default to faster movement when spectating and make the speed configurable
Default value: 0.025
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TimeMargin
Type: float
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
WaitDelay
Type: float
Delay time until can restart
WalkBob
Type: Object.Vector
WeaponPriority
Type: name
Array size: 50
Modifiers: globalconfig
Default value, index 0: weaponInvTakkra
Default value, index 1: weaponInvFlamethrower
Default value, index 10: weaponInvAssaultRifle
Default value, index 11: weaponInvSingularityCannon
Default value, index 12: weaponInvLaserRifle
Default value, index 13: weaponTutorialInvGrenadeLauncher
Default value, index 14: weaponInvLeechGun
Default value, index 15: weaponInvDispersion
Default value, index 16: weaponInvPistol
Default value, index 17: weaponInvEnergyRifle
Default value, index 18: weaponInvSniperRifle
Default value, index 19: weaponInvShotgun
Default value, index 20: weaponInvGrenadeLauncher
Default value, index 21: weaponInvRocketLauncher
WeaponUpdate
Type: int
ZoomLevel
Type: float
Default values
Property | Value |
---|---|
bIsPlayer | True |
FovAngle | 85.0 |
NetPriority | 3.0 |