Gah - a solution with more questions. – EntropicLqd
UE2:Player (UT2003)
Object >> Player |
Contents
- Package:
- Engine
- Direct subclass:
- Viewport
- This class in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK, UT3
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Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.
Constants[edit]
IDC_ARROW[edit]
Value: 0
IDC_SIZEALL[edit]
Value: 1
IDC_SIZENESW[edit]
Value: 2
IDC_SIZENS[edit]
Value: 3
IDC_SIZENWSE[edit]
Value: 4
IDC_SIZEWE[edit]
Value: 5
IDC_WAIT[edit]
Value: 6
Properties[edit]
Actor[edit]
Type: PlayerController
Modifiers: transient, const
bShowWindowsMouse[edit]
Type: bool
bWindowsMouseAvailable[edit]
Type: bool
Modifiers: transient, const
ConfiguredInternetSpeed[edit]
Type: int
Modifiers: globalconfig
ConfiguredLanSpeed[edit]
Type: int
Modifiers: globalconfig
Console[edit]
Type: Console
Modifiers: transient
CurrentNetSpeed[edit]
Type: int
Modifiers: const
GUIController[edit]
Type: BaseGUIController
Modifiers: transient
Callback to the Menu Controller
InteractionMaster[edit]
Type: InteractionMaster
Modifiers: transient
Callback to the IM
LocalInteractions[edit]
Type: array<Interaction>
Modifiers: transient
Holds a listing of all local Interactions
SelectedCursor[edit]
Type: byte
vfExec[edit]
Type: pointer
Modifiers: native, const
vfOut[edit]
Type: pointer
Modifiers: native, const
WindowsMouseX[edit]
Type: float
Modifiers: transient, const
WindowsMouseY[edit]
Type: float
Modifiers: transient, const