My program doesn't have bugs. It just develops random features.

UE2:PowerUpPickup (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> Pickup >> PowerUpPickup
Package: 
U2
Direct subclasses:
DroppedEnergyPickup, EnergyPickup, HealthPickup, U2JumpPackPickup
This class in other games:
U2

null

Properties[edit]

Property group 'PowerUpPickup'[edit]

bIsPickup[edit]

Type: bool

True if object is a pickup

bIsStation[edit]

Type: bool

True if object is a station

Description[edit]

Type: string

Popup description of this PowerUp

EnergyUnits[edit]

Type: int

A pickup or station's number of EnergyUnits

HealthUnits[edit]

Type: int

A pickup or station's number of HealthUnits

PickupMesh[edit]

Type: Mesh

A pickup's mesh

PickupTexture[edit]

Type: Texture


StationMesh[edit]

Type: Mesh

A station's mesh

TransferRate[edit]

Type: int


Default values[edit]

Property Value
AmbientGlow 64
MaxDesireability 1.0

Instance functions[edit]

AnnouncePickup[edit]

function AnnouncePickup (Pawn Receiver)

Overrides: Pickup.AnnouncePickup


BotDesireability[edit]

function float BotDesireability (Pawn P)

Overrides: Pickup.BotDesireability


SpawnCopy[edit]

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy


States[edit]

Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.ValidTouch[edit]

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch