I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:PowerUpPickup (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Pickup >> PowerUpPickup
Package: 
U2
Direct subclasses:
DroppedEnergyPickup, EnergyPickup, HealthPickup, U2JumpPackPickup
This class in other games:
U2

null

Properties

Property group 'PowerUpPickup'

bIsPickup

Type: bool

True if object is a pickup

bIsStation

Type: bool

True if object is a station

Description

Type: string

Popup description of this PowerUp

EnergyUnits

Type: int

A pickup or station's number of EnergyUnits

HealthUnits

Type: int

A pickup or station's number of HealthUnits

PickupMesh

Type: Mesh

A pickup's mesh

PickupTexture

Type: Texture


StationMesh

Type: Mesh

A station's mesh

TransferRate

Type: int


Default values

Property Value
AmbientGlow 64
MaxDesireability 1.0

Instance functions

AnnouncePickup

function AnnouncePickup (Pawn Receiver)

Overrides: Pickup.AnnouncePickup


BotDesireability

function float BotDesireability (Pawn P)

Overrides: Pickup.BotDesireability


SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy


States

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.ValidTouch

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch