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UE2:ProjectileLeechAlt (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> projectileLeech >> ProjectileLeechAlt |
Contents
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileLeechAlt.uc $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 4 $
Properties[edit]
Property group 'projectileLeechAlt'[edit]
AttackRange[edit]
Type: float
Default value: 256.0
LookTime[edit]
Type: Object.Range
how often we check for nearby pawns.
Default value:
Member | Value |
---|---|
B | 1.0 |
Internal variables[edit]
DestroyOnImpact[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bBounce | True |
MaxSpeed | 1200.0 |
Physics | PHYS_Falling |
Speed | 1200.0 |
Instance functions[edit]
CanAttack[edit]
simulated function bool CanAttack (Controller C)
ClientLaunch[edit]
simulated function ClientLaunch (Object.Vector NewVelocity)
States[edit]
Flying[edit]
Modifiers: auto, simulated
Flying.HitWallEx[edit]
simulated event HitWallEx (Actor.CheckResult Hit)
Overrides: U2Projectile.HitWallEx (global)
Flying.LandedEx[edit]
simulated event LandedEx (Actor.CheckResult Hit)
Overrides: U2Projectile.LandedEx (global)
Launch[edit]
Modifiers: simulated
Launch.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Waiting[edit]
Modifiers: simulated
Waiting.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Waiting.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)