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UE2:ProjectileSkaarjBase (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileSkaarjBase |
Contents
- Package:
- U2Pawns
- Direct subclasses:
- ProjectileSkaarjMedium, ProjectileSkaarjHeavySeeking, ProjectileSkaarjHeavy, ProjectileSkaarjLight
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ProjectileSkaarjBase.uc $Author: Mpoesch $ $Date: 12/03/02 12:39a $ $Revision: 7 $
Properties
Property group 'ProjectileSkaarjBase'
ExplodeParticleGenerator
Type: ParticleGenerator
FireParticleSalamander
Type: ParticleSalamander
FireSound
Type: Sound
PreFireParticleSalamander
Type: ParticleSalamander
Default value: ParticleSalamander'skaarj_fx.ParticleSalamander8'
Internal variables
Effect
Type: ParticleSalamander
Default values
Property | Value |
---|---|
LifeSpan | 10.0 |
MyDamageType | Class'U2Pawns.DamageTypeSkaarjProjectile' |
SoundRadius | 100.0 |
SoundVolume | 255 |
Functions
Static functions
GetProjectileSpeed
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Other instance functions
ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
TakeDamage
function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage