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UE2:Redeemer (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> Redeemer
Package: 
XWeapons
This class in other games:
UT2003

null

Default values

Property Value
AIRating 1.5
AttachmentClass Class'XWeapons.RedeemerAttachment'
bNotInDemo True
BobDamping 1.4
BringUpTime 0.675
CurrentRating 1.5
CustomCrosshair 13
CustomCrossHairColor
Member Value
A 255
B 128
G 255
R 255
CustomCrossHairScale 2.0
CustomCrossHairTextureName "Crosshairs.Hud.Crosshair_Circle2"
DemoReplacement Class'XWeapons.RocketLauncher'
Description Launch a slow-moving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot."
DisplayFOV 60.0
DrawScale 1.2
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] XWeapons.RedeemerFire
FireModeClass[1] XWeapons.RedeemerGuidedFire
GroupOffset 1
IconCoords
Member Value
X1 4
X2 110
Y1 350
Y2 395
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 0
ItemName "Redeemer"
Mesh Mesh'Weapons.Redeemer_1st'
PickupClass Class'XWeapons.RedeemerPickup'
PlayerViewOffset
Member Value
X 14.0
Y 0.0
Z -28.0
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw -400
Priority 16
PutDownAnim 'PutDown'
PutDownAnimRate 1.0
PutDownTime 0.45
SelectAnim 'Pickup'
SelectAnimRate 0.667
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.Redeemer_change'
SmallViewOffset
Member Value
X 26.0
Y 6.0
Z -34.0

Functions

Events

ClientStopFire

simulated event ClientStopFire (int Mode)

Overrides: Weapon.ClientStopFire


PrebeginPlay

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


WeaponTick

simulated event WeaponTick (float dt)

Overrides: Weapon.WeaponTick


Other instance functions

BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


SuperMaxOutAmmo

simulated function SuperMaxOutAmmo ()

Overrides: Weapon.SuperMaxOutAmmo