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UE2:RocketLauncher (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> RocketLauncher
Package: 
Weapons
Direct subclasses:
RocketLauncherEx, WeaponRocketTurret
This class in other games:
RTNP, UT2003, UT2004

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Properties

AltFireMinIneffectiveRange

Type: float

distance within which altfire will likely pass through/miss target

AltFireReallyIneffectiveRange

Type: float

generally AltFireReallyIneffectiveRange/X preset for speed

AltRockets

Type: Projectile

Array size: 4


FireMode

Type: EFireMode


LastFiredRocket

Type: Projectile


PreferAltFireRange

Type: float

distance at which skilled NPCs will prefer altfire

RocketLocation1

Type: Object.Point


RocketLocation2

Type: Object.Point


RocketLocation3

Type: Object.Point


RocketLocation4

Type: Object.Point


Default values

Property Value
AmmoAmount[0] 5
AmmoAmount[1] 5
AmmoFlags[0]
Member Value
bRecommendSplashDamage True
bSplashDamage True
AmmoFlags[1]
Member Value
bRecommendSplashDamage True
bSplashDamage True
AnimFire[1] 'Fire'
AnimFireLastDown[1] 'FireLastDown'
AnimFireLastReload[1] 'FireLastReload'
AnimFireLastRound[1] 'FireLastRound'
AttachmentClass Class'Weapons.RocketAttachment'
AutoSwitchPriority 14
Crosshair "Crosshair_RL"
FireLastDownTime[0] 2.5
FireLastDownTime[1] 2.5
FireLastReloadTime[0] 4.0
FireLastReloadTime[1] 4.0
FireLastRoundSound[0] Sound'WeaponsA.RocketLauncher.RL_FireLastRound'
FireLastRoundSound[1] Sound'WeaponsA.RocketLauncher.RL_AltFireLastRound'
FireLastRoundTime[0] 2.17
FireLastRoundTime[1] 2.17
FireOffset
Member Value
X 10.0
Y 19.0
Z 4.0
FireSound[0] Sound'WeaponsA.RocketLauncher.RL_Fire'
FireSound[1] Sound'WeaponsA.RocketLauncher.RL_AltFire'
FireTime[0] 1.08
FireTime[1] 1.08
GroupOffset 1
IconIndex 5
ItemID "RL"
ItemName "Rocket Launcher"
MaxAmmo[0] 20
MaxAmmo[1] 20
Mesh SkeletalMesh'WeaponsK.RL_FP'
PickupAmmoCount 25
PlayerViewOffset
Member Value
X 15.0
Z -30.0
ProjectileClass[0] Class'Weapons.RocketProjectileHeavy'
ProjectileClass[1] Class'Weapons.RocketProjectileAlt'
ReloadSound Sound'WeaponsA.RocketLauncher.RL_Reload'
ReloadTime 2.0
ReloadUnloadedSound Sound'WeaponsA.RocketLauncher.RL_ReloadUnloaded'
ReloadUnloadedTime 2.0
SelectSound Sound'WeaponsA.RocketLauncher.RL_Select'
ShakeMag[0] 14.0
ShakeMag[1] 3.0
ShakeTime[0] 0.3
ShakeTime[1] 0.15

Enums

EFireMode

FM_None 
FM_Fire 
FM_AltFire 

Instance functions

GetProjectedLocation

simulated function Object.Point GetProjectedLocation (Object.Vector Loc, Canvas Canvas, optional bool returnbad)


GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


GetRocketLocation01

interface function Object.Point GetRocketLocation01 ()


GetRocketLocation02

interface function Object.Point GetRocketLocation02 ()


GetRocketLocation03

interface function Object.Point GetRocketLocation03 ()


GetRocketLocation04

interface function Object.Point GetRocketLocation04 ()


GetRocketStatus

simulated function bool GetRocketStatus (int i)


HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: Weapon.HandleTargetDetails