I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:SavedMove (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> SavedMove
Package: 
Engine
This class in other games:
RTNP, U1, UT, UE2Runtime, U2XMP, U2, UT2004, UT3, UDK

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

bDoubleJump[edit]

Type: bool


bDuck[edit]

Type: bool


bPressedJump[edit]

Type: bool


bRun[edit]

Type: bool


Delta[edit]

Type: float

Distance moved.

DoubleClickMove[edit]

Type: Actor.EDoubleClickDir

Double click info.

NextMove[edit]

Type: SavedMove

Next move in linked list.

SavedLocation[edit]

Type: Object.Vector


SavedPhysics[edit]

Type: Actor.EPhysics


SavedVelocity[edit]

Type: Object.Vector


TimeStamp[edit]

Type: float

Time of this move.

Instance functions[edit]

Clear[edit]

final function Clear ()


PostUpdate[edit]

final function PostUpdate (PlayerController P)


SetMoveFor[edit]

final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)